POV-Ray : Newsgroups : povray.general : Texturing question...part 2 : Re: Texturing question...part 2 Server Time
9 Aug 2024 19:36:22 EDT (-0400)
  Re: Texturing question...part 2  
From: Gilles Tran
Date: 20 May 2000 06:34:58
Message: <39266A09.81C713EB@inapg.inra.fr>
Richard Speir wrote:

> Ok, I've been playing around with Steve Cox' UVMapper and I think I've
> got the hang of it, but I still can't get the textures to render
> correctly in POV.  I use obj2pov to convert the object file to a POV
> mesh.  Do I need a different program to do this or is there something
> I'm doing wrong?  I open the obj file in notepad and insert the comment
> that tells obj2pov to look for an image map and it doesn't complain to
> me, but when I use the image map in POV, it's all distorted again, even
> if I use uv_mapping.

There is a glitch somewhere, but the solution is to reverse the image map
by putting it upside down. I guess that scale <1,-1,1> put in the texture
statement should do the trick, or you can just reverse it in a image
editor.

G.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.