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Richard Speir wrote:
> Ok, I've been playing around with Steve Cox' UVMapper and I think I've
> got the hang of it, but I still can't get the textures to render
> correctly in POV. I use obj2pov to convert the object file to a POV
> mesh. Do I need a different program to do this or is there something
> I'm doing wrong? I open the obj file in notepad and insert the comment
> that tells obj2pov to look for an image map and it doesn't complain to
> me, but when I use the image map in POV, it's all distorted again, even
> if I use uv_mapping.
There is a glitch somewhere, but the solution is to reverse the image map
by putting it upside down. I guess that scale <1,-1,1> put in the texture
statement should do the trick, or you can just reverse it in a image
editor.
G.
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