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Taking the opportunity of the next Japanese povray book, here are a few
links about Japanese povray artists. Most of these galleries are in
japanese, so non-japanese-speaking people will have to do some guessing
and look for words like "Gallery" or "Links" or "Ken Tyler", but it's
worth the investigation. After all the pov-script is international.
Tsutomu (Tom) Higo' Cyberbust Gallery
http://www.asahi-net.or.jp/~nj2t-hg/
A must see. It contains a very large number of great math/abstract
renderings, all with the povray source. Tom has added two new galleries
in the past months, one with startling uses of the crackle pigment and
another one with some strange algorithm that makes unusual objects and
patterns.
Shirow's (Shiro Nakayama) Povray studio : a gallery (also with abstract
or near-abstract renderings, ) and various utilities (particularly a
grass macro that makes realistic bunches of grass).
http://www.koganet.or.jp/~sylow/pov/
Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
(don't look too close or you won't see nothing !). I can't figure out
how it was done.
Hideki Komuro's page (already in the povray links)
http://www.win.ne.jp/~kom/indexe.html, author of the Japanese povray
books and of several utilities (animation and color management).
Kawashu's (Shuhei Kawachi)' page
http://www.interq.or.jp/blue/kawashu/mainE.html
It contains impressive math stuff, particularly the curves in the
Gallery 3. The include files should be available but for now they aren't
(I'll drop him a mail about this). There are hints and tips though.
Ms. Ehry's page : http://www.remus.dti.ne.jp/~e-ri-/
This one is Japanese only, and non-japanese-speaking people will have to
do a lot of guessing to find the gems, for instance this "drop in water
effect", something I never saw before in pov :
http://www.remus.dti.ne.jp/~e-ri-/suikan.html
The source given returns an error... but I've got a fix for those
interested !
Fukui's Love Earth http://www.aay.mtci.ne.jp/~makfukui/indexn.html
The Pov Tech section contains some examples and tutorials about medias,
textures and objects, all in Japanese but one media tutorial
(http://www.aay.mtci.ne.jp/~makfukui/tech04.html) is clear enough for
non-japanese-speaking people.
G.
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Gilles Tran wrote:
> Taking the opportunity of the next Japanese povray book, here are a few
> links about Japanese povray artists.
> Ms. Ehry's page : http://www.remus.dti.ne.jp/~e-ri-/
> This one is Japanese only, and non-japanese-speaking people will have to
> do a lot of guessing to find the gems, for instance this "drop in water
> effect", something I never saw before in pov :
> http://www.remus.dti.ne.jp/~e-ri-/suikan.html
> The source given returns an error... but I've got a fix for those
> interested !
Please! I spent weeks in the summer using a digital camera (very fast) to
take pictures of dripping water.. I'd love to see this in action!
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What a pity if we should miss this because the Japanese POV-users don't post
here! I suppose that you could now and again make us aware of what is going
on in Japan (in this regard :).
(I wonder how much more we don't see - or I don't get to see...)
--
Regards,
Sander
Gilles Tran <tra### [at] inapginrafr> schreef in berichtnieuws
38808689.71297A8E@inapg.inra.fr...
> Taking the opportunity of the next Japanese povray book, here are a few
> links about Japanese povray artists. Most of these galleries are in
> japanese, so non-japanese-speaking people will have to do some guessing
> and look for words like "Gallery" or "Links" or "Ken Tyler", but it's
> worth the investigation. After all the pov-script is international.
>
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Simon de Vet wrote:
> Please! I spent weeks in the summer using a digital camera (very fast) to
> take pictures of dripping water.. I'd love to see this in action!
Wish granted. I put a SPLASH.ZIP file in pov.binaries.scene-files.
Note that I don't have a clue about what the variables do or how this code
works.
It's not made to work in an animation apparently, but 1) I could be wrong and
2) there's no reason why it couldn't be done by someone at least as clever as
the code's author.
G.
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Sander wrote:
> What a pity if we should miss this because the Japanese POV-users don't post
> here! I suppose that you could now and again make us aware of what is going
> on in Japan (in this regard :).
> (I wonder how much more we don't see - or I don't get to see...)
Yes, it's a real pity, because the Pov scene seems quite lively in Japan, and
lively enough to support 2 consecutive Pov books. And our Japanese friends are
quite talented with Povray, art-wise and math-wise. They keep up with the latest
developements, have a lot of stuff translated and so on. From my discussions
with Tsutomu Higo, I understand that many Japanese povers think they do not
speak english fluently enough to participate in the english-speaking newsgroups.
I surely would like to hear from them more often, because the povray community
could benefit a lot more from their experience and talent than it does
presently. For instance, it took several years (and Ron Parker's Superpatch) for
Ryoichi Suzuki's isosurface patch to become popular.
G.
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> Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> (don't look too close or you won't see nothing !). I can't figure out
> how it was done.
>
I see what you mean, I totally missed it until I saw the smaller version
in the gallery.
I've seen Tsutomu(Tom)Higo's site before but not the others. Thanks
for sharing the links, there's some really nice stuff out there.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Thanks Giles, this is inspirational stuff!
Mick
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
Gilles Tran <tra### [at] inapginrafr> wrote in message
news:38808689.71297A8E@inapg.inra.fr...
> Taking the opportunity of the next Japanese povray book, here are a few
> links about Japanese povray artists. Most of these galleries are in
> japanese, so non-japanese-speaking people will have to do some guessing
> and look for words like "Gallery" or "Links" or "Ken Tyler", but it's
> worth the investigation. After all the pov-script is international.
>
> Tsutomu (Tom) Higo' Cyberbust Gallery
> http://www.asahi-net.or.jp/~nj2t-hg/
> A must see. It contains a very large number of great math/abstract
> renderings, all with the povray source. Tom has added two new galleries
> in the past months, one with startling uses of the crackle pigment and
> another one with some strange algorithm that makes unusual objects and
> patterns.
>
> Shirow's (Shiro Nakayama) Povray studio : a gallery (also with abstract
> or near-abstract renderings, ) and various utilities (particularly a
> grass macro that makes realistic bunches of grass).
> http://www.koganet.or.jp/~sylow/pov/
> Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> (don't look too close or you won't see nothing !). I can't figure out
> how it was done.
>
> Hideki Komuro's page (already in the povray links)
> http://www.win.ne.jp/~kom/indexe.html, author of the Japanese povray
> books and of several utilities (animation and color management).
>
> Kawashu's (Shuhei Kawachi)' page
> http://www.interq.or.jp/blue/kawashu/mainE.html
> It contains impressive math stuff, particularly the curves in the
> Gallery 3. The include files should be available but for now they aren't
> (I'll drop him a mail about this). There are hints and tips though.
>
> Ms. Ehry's page : http://www.remus.dti.ne.jp/~e-ri-/
> This one is Japanese only, and non-japanese-speaking people will have to
> do a lot of guessing to find the gems, for instance this "drop in water
> effect", something I never saw before in pov :
> http://www.remus.dti.ne.jp/~e-ri-/suikan.html
> The source given returns an error... but I've got a fix for those
> interested !
>
> Fukui's Love Earth http://www.aay.mtci.ne.jp/~makfukui/indexn.html
> The Pov Tech section contains some examples and tutorials about medias,
> textures and objects, all in Japanese but one media tutorial
> (http://www.aay.mtci.ne.jp/~makfukui/tech04.html) is clear enough for
> non-japanese-speaking people.
>
> G.
>
>
>
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Sensory overload! <tilt!> <tilt!> <tilt!> Thanks a bunch, Gilles! Parle vous
nippongo?
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> Tsutomu (Tom) Higo' Cyberbust Gallery
> http://www.asahi-net.or.jp/~nj2t-hg/
> A must see. It contains a very large number of great math/abstract
> renderings, all with the povray source. Tom has added two new galleries
> in the past months, one with startling uses of the crackle pigment and
> another one with some strange algorithm that makes unusual objects and
> patterns.
Some interesting stuff here, I will have to take a closer look later...
> Shirow's (Shiro Nakayama) Povray studio : a gallery (also with abstract
> or near-abstract renderings, ) and various utilities (particularly a
> grass macro that makes realistic bunches of grass).
> http://www.koganet.or.jp/~sylow/pov/
> Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> (don't look too close or you won't see nothing !). I can't figure out
> how it was done.
A bunch of objects in an array, rotated by an amount depending on their
position. You can see that they are really arranged in a rectangular
grid, with every other row offset a bit(OK, a hexagonal grid). I was
able to recognize the effect because I did something similar with one of
my macros and some cones, but it wasn't anywhere near this good.
I'm not sure how the face effect was done, although I can think of two
possible ways: A pigment using an image map, disguised by the
reflections and rotations, or the reflections themselves of an image map
on a plane behind the camera. It is hard to tell, and the varying colors
don't make it easier, but I think it would be nearly impossible to get
the reflections aligned properly. It is probably an image map buried in
the texture, either way it is a great effect.
It is kind of...shocking...to see that in what is at first glance just a
geometric design.
It makes a good desktop pattern, too, if a bit-dizzying. :-)
> Kawashu's (Shuhei Kawachi)' page
> http://www.interq.or.jp/blue/kawashu/mainE.html
> It contains impressive math stuff, particularly the curves in the
> Gallery 3. The include files should be available but for now they aren't
> (I'll drop him a mail about this). There are hints and tips though.
Also check out the isosurface patterns in Gallery 4.
> Ms. Ehry's page : http://www.remus.dti.ne.jp/~e-ri-/
> This one is Japanese only, and non-japanese-speaking people will have to
> do a lot of guessing to find the gems, for instance this "drop in water
> effect", something I never saw before in pov :
> http://www.remus.dti.ne.jp/~e-ri-/suikan.html
> The source given returns an error... but I've got a fix for those
> interested !
That splash effect looks very familiar for some reason, I don't know
where else I could have seen it though...
> Fukui's Love Earth http://www.aay.mtci.ne.jp/~makfukui/indexn.html
> The Pov Tech section contains some examples and tutorials about medias,
> textures and objects, all in Japanese but one media tutorial
> (http://www.aay.mtci.ne.jp/~makfukui/tech04.html) is clear enough for
> non-japanese-speaking people.
And it also gives a way of doing sparks and lightning with media which
is much better than my lightning macro.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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I am just taken aback by the brilliance of these people. God bless 'em all.
I wish they could share with us and participate. I was humbled by my trip
through the many links Gilles provided... were you?
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