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> Tsutomu (Tom) Higo' Cyberbust Gallery
> http://www.asahi-net.or.jp/~nj2t-hg/
> A must see. It contains a very large number of great math/abstract
> renderings, all with the povray source. Tom has added two new galleries
> in the past months, one with startling uses of the crackle pigment and
> another one with some strange algorithm that makes unusual objects and
> patterns.
Some interesting stuff here, I will have to take a closer look later...
> Shirow's (Shiro Nakayama) Povray studio : a gallery (also with abstract
> or near-abstract renderings, ) and various utilities (particularly a
> grass macro that makes realistic bunches of grass).
> http://www.koganet.or.jp/~sylow/pov/
> Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> (don't look too close or you won't see nothing !). I can't figure out
> how it was done.
A bunch of objects in an array, rotated by an amount depending on their
position. You can see that they are really arranged in a rectangular
grid, with every other row offset a bit(OK, a hexagonal grid). I was
able to recognize the effect because I did something similar with one of
my macros and some cones, but it wasn't anywhere near this good.
I'm not sure how the face effect was done, although I can think of two
possible ways: A pigment using an image map, disguised by the
reflections and rotations, or the reflections themselves of an image map
on a plane behind the camera. It is hard to tell, and the varying colors
don't make it easier, but I think it would be nearly impossible to get
the reflections aligned properly. It is probably an image map buried in
the texture, either way it is a great effect.
It is kind of...shocking...to see that in what is at first glance just a
geometric design.
It makes a good desktop pattern, too, if a bit-dizzying. :-)
> Kawashu's (Shuhei Kawachi)' page
> http://www.interq.or.jp/blue/kawashu/mainE.html
> It contains impressive math stuff, particularly the curves in the
> Gallery 3. The include files should be available but for now they aren't
> (I'll drop him a mail about this). There are hints and tips though.
Also check out the isosurface patterns in Gallery 4.
> Ms. Ehry's page : http://www.remus.dti.ne.jp/~e-ri-/
> This one is Japanese only, and non-japanese-speaking people will have to
> do a lot of guessing to find the gems, for instance this "drop in water
> effect", something I never saw before in pov :
> http://www.remus.dti.ne.jp/~e-ri-/suikan.html
> The source given returns an error... but I've got a fix for those
> interested !
That splash effect looks very familiar for some reason, I don't know
where else I could have seen it though...
> Fukui's Love Earth http://www.aay.mtci.ne.jp/~makfukui/indexn.html
> The Pov Tech section contains some examples and tutorials about medias,
> textures and objects, all in Japanese but one media tutorial
> (http://www.aay.mtci.ne.jp/~makfukui/tech04.html) is clear enough for
> non-japanese-speaking people.
And it also gives a way of doing sparks and lightning with media which
is much better than my lightning macro.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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