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Hello everybody. OK. I know that to become an advanced user you normally
have to go through several standard steps. (At least that is what I have
been lead to believe.) On the 'to do' list I have jotted down the
following: chess set, bathroom, mountain range, and hallway (in no
specific order). I am working on my hallway. It is of the rusty,
abandoned factory type. It should have a door at the end, railings on
the side of the central platform, and rust and dust everywhere. Oh yeah,
and lots of pipes, and perhaps a fan. I just wanted to review if I have
missed anything, and if you have any pointers for me. Thank you.
--
Anthony L. Bennett
http://welcome.to/TonyB
Graphics rendered
by the Dreamachine.
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On Wed, 14 Jul 1999 12:23:08 -0400, TonyB wrote:
>Hello everybody. OK. I know that to become an advanced user you normally
>have to go through several standard steps. (At least that is what I have
>been lead to believe.) On the 'to do' list I have jotted down the
>following: chess set, bathroom, mountain range, and hallway (in no
>specific order). I am working on my hallway.
Is THAT what I did wrong? I knew I was missing something. Let's see...
chess set... nope. bathroom... nope. mountain range... Well, I did the
obligatory heightfield island with the cheesy colormapped beaches and hills
and the utterly unbelievable water once, does that count? Hallway... nope.
Huh.
Wow, I've really gotta get crackin'. I'll never be an advanced user
at this rate.
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> I just wanted to review if I have
> missed anything, and if you have any pointers for me. Thank you.
Um, have fun with it. :)
I just gotta' say that I've been around many user groups, but POV-Ray users
are some of the most polite, well adjusted people I've ever come across. I
think there's something about the program that is like Zen...hey, what's the
sound of one blob component clapping? If POV crashes, but no one is there
to see, does it finish rendering? Become one with the checkered plane....
-Mike
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TonyB <ben### [at] panamaphoenixnet> wrote in message
news:378CB96C.90CD4D44@panama.phoenix.net...
> Hello everybody. OK. I know that to become an advanced user you normally
> have to go through several standard steps. (At least that is what I have
> been lead to believe.) On the 'to do' list I have jotted down the
> following: chess set, bathroom, mountain range, and hallway (in no
> specific order). I am working on my hallway. It is of the rusty,
> abandoned factory type. It should have a door at the end, railings on
> the side of the central platform, and rust and dust everywhere. Oh yeah,
> and lots of pipes, and perhaps a fan. I just wanted to review if I have
> missed anything, and if you have any pointers for me. Thank you.
Pointers? Do nothing that is expected of you. Confuse and confound.
Hand-code always. Join me in the fight against ray-tracing stereotypes.
Whilst there remain chrome spheres above checkered planes, I cannot rest.
Oh yeah, and by the sound of your hallway, I should move if I were you.
Andy
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TonyB wrote:
>
> Hello everybody. OK. I know that to become an advanced user you normally
> have to go through several standard steps. (At least that is what I have
> been lead to believe.) On the 'to do' list I have jotted down the
> following: chess set, bathroom, mountain range, and hallway (in no
> specific order). I am working on my hallway. It is of the rusty,
> abandoned factory type. It should have a door at the end, railings on
> the side of the central platform, and rust and dust everywhere. Oh yeah,
> and lots of pipes, and perhaps a fan. I just wanted to review if I have
> missed anything, and if you have any pointers for me. Thank you.
>
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
>
> Graphics rendered
> by the Dreamachine.
I think you are missing one fundamental point in your logic. It is not any
one specific scene that you design that will increase your knowledge rather
it is the complexity of the features available at your disposal you choose
to incorporate into that scene. My own advice for becoming one of the elite
is to choose a Pov operation and work with it until you understand how it
works and then choose another one until you understand it too. Continue this
process until you have familiarized yourself with as many of the operations
you have time to learn and only then will you have the proficiency needed
to be among the elitist.
Long before I ever made my first complex scene I had littered my hard drive
with test scenes of simple objects but with complex (to me any way) features
used in them. It was by this process did I gain proficiency with the program.
It is like in math class. They don't start you out with calculus they first
teach you addition, subtraction, multiplication, and division. Once they were
sure they had drilled those concepts into your young mind did they advance
onto more complicated aspects of mathematics. Pov can be treated the same
way and short cuts can easily miss important key elements that you should
have taken the time to learn in the beginning.
I guess what I am saying is making a chess set may teach you some of the
fundamental skills but it really won't make you an advanced user until you
have paid all of you dues to the club. It takes a lot of work and it can be
very boring sometimes but the steps outlined above will make you a better
user in the long run and should not be dismissed out of hand if you are
serious about learning the program to it's fullest extent.
I'll step down from my pulpit now :)
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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I don't think I could have said it any better!!!!! That is exactly what
I am doing. Been at this for only a month now; and yes it does take a
good degree of concentration and commitment to take it one step at a
time. When I'm tempted to skip a function or operation; I look at my
daughter and see where she is in her development as a person and am
reminded "One step at a time". I'm getting there!!! Thank you!
Ken wrote:
>
> TonyB wrote:
> >
> > Hello everybody. OK. I know that to become an advanced user you normally
> > have to go through several standard steps. (At least that is what I have
> > been lead to believe.) On the 'to do' list I have jotted down the
> > following: chess set, bathroom, mountain range, and hallway (in no
> > specific order). I am working on my hallway. It is of the rusty,
> > abandoned factory type. It should have a door at the end, railings on
> > the side of the central platform, and rust and dust everywhere. Oh yeah,
> > and lots of pipes, and perhaps a fan. I just wanted to review if I have
> > missed anything, and if you have any pointers for me. Thank you.
> >
> > --
> > Anthony L. Bennett
> > http://welcome.to/TonyB
> >
> > Graphics rendered
> > by the Dreamachine.
>
> I think you are missing one fundamental point in your logic. It is not any
> one specific scene that you design that will increase your knowledge rather
> it is the complexity of the features available at your disposal you choose
> to incorporate into that scene. My own advice for becoming one of the elite
> is to choose a Pov operation and work with it until you understand how it
> works and then choose another one until you understand it too. Continue this
> process until you have familiarized yourself with as many of the operations
> you have time to learn and only then will you have the proficiency needed
> to be among the elitist.
> Long before I ever made my first complex scene I had littered my hard drive
> with test scenes of simple objects but with complex (to me any way) features
> used in them. It was by this process did I gain proficiency with the program.
> It is like in math class. They don't start you out with calculus they first
> teach you addition, subtraction, multiplication, and division. Once they were
> sure they had drilled those concepts into your young mind did they advance
> onto more complicated aspects of mathematics. Pov can be treated the same
> way and short cuts can easily miss important key elements that you should
> have taken the time to learn in the beginning.
> I guess what I am saying is making a chess set may teach you some of the
> fundamental skills but it really won't make you an advanced user until you
> have paid all of you dues to the club. It takes a lot of work and it can be
> very boring sometimes but the steps outlined above will make you a better
> user in the long run and should not be dismissed out of hand if you are
> serious about learning the program to it's fullest extent.
>
> I'll step down from my pulpit now :)
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm
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What?! POV isn't a religion?! I've been wasting my life here? Oh dear
me. I must go back to Baptism now.
To answer those Zen-like questions:
1) A hushed swishing through the media atmosphere.
2) No. However sometimes it will leave some kind of a image on your
screen display anyway.
3) (not a question, oh well) To do so would require 3D thinking even
though it appears 2D on the surface.
Mike wrote:
>
> I just gotta' say that I've been around many user groups, but POV-Ray users
> are some of the most polite, well adjusted people I've ever come across. I
> think there's something about the program that is like Zen...hey, what's the
> sound of one blob component clapping? If POV crashes, but no one is there
> to see, does it finish rendering? Become one with the checkered plane....
>
> -Mike
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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>to see, does it finish rendering? Become one with the checkered plane....
plane {y,0/1}
Moving to a higher plane of existance ;-)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
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Oh well. Guess that leaves me out. All I ever use is CSG and a
heightfield or two.
Although I do like that isosurface is Superpatch.
Mr. Art
Ken wrote:
>
> I think you are missing one fundamental point in your logic. It is not any
> one specific scene that you design that will increase your knowledge rather
> it is the complexity of the features available at your disposal you choose
> to incorporate into that scene. My own advice for becoming one of the elite
> is to choose a Pov operation and work with it until you understand how it
> works and then choose another one until you understand it too. Continue this
> process until you have familiarized yourself with as many of the operations
> you have time to learn and only then will you have the proficiency needed
> to be among the elitist.
> Long before I ever made my first complex scene I had littered my hard drive
> with test scenes of simple objects but with complex (to me any way) features
> used in them. It was by this process did I gain proficiency with the program.
> It is like in math class. They don't start you out with calculus they first
> teach you addition, subtraction, multiplication, and division. Once they were
> sure they had drilled those concepts into your young mind did they advance
> onto more complicated aspects of mathematics. Pov can be treated the same
> way and short cuts can easily miss important key elements that you should
> have taken the time to learn in the beginning.
> I guess what I am saying is making a chess set may teach you some of the
> fundamental skills but it really won't make you an advanced user until you
> have paid all of you dues to the club. It takes a lot of work and it can be
> very boring sometimes but the steps outlined above will make you a better
> user in the long run and should not be dismissed out of hand if you are
> serious about learning the program to it's fullest extent.
>
> I'll step down from my pulpit now :)
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm
--
Advanced means constantly wondering where reality gets its processing
power.
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Arthur Flint wrote:
>
> Oh well. Guess that leaves me out. All I ever use is CSG and a
> heightfield or two.
> Although I do like that isosurface is Superpatch.
> Mr. Art
That Art is one of the major attractions of the program. It appeals to people
for various reasons and they use it for various purposes. If you are content
with the features you use then you are getting from the program that which
satisfies your needs. Others are not only interested in just making a scene
out of a few primitives and feel they need to master all of it's features.
I think I fall somewhere in the middle of these two classes but lean a little
more towards the latter than the former.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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