POV-Ray : Newsgroups : povray.general : What to do... : Re: What to do... Server Time
11 Aug 2024 13:19:34 EDT (-0400)
  Re: What to do...  
From: James Wood
Date: 16 Jul 1999 12:34:24
Message: <378F6191.243A417C@wa.freei.net>
I don't think I could have said it any better!!!!! That is exactly what
I am doing. Been at this for only a month now; and yes it does take a
good degree of concentration and commitment to take it one step at a
time. When I'm tempted to skip a function or operation; I look at my
daughter and see where she is in her development as a person and am
reminded "One step at a time". I'm getting there!!!    Thank you!

Ken wrote:
> 
> TonyB wrote:
> >
> > Hello everybody. OK. I know that to become an advanced user you normally
> > have to go through several standard steps. (At least that is what I have
> > been lead to believe.) On the 'to do' list I have jotted down the
> > following: chess set, bathroom, mountain range, and hallway (in no
> > specific order). I am working on my hallway. It is of the rusty,
> > abandoned factory type. It should have a door at the end, railings on
> > the side of the central platform, and rust and dust everywhere. Oh yeah,
> > and lots of pipes, and perhaps a fan. I just wanted to review if I have
> > missed anything, and if you have any pointers for me. Thank you.
> >
> > --
> > Anthony L. Bennett
> > http://welcome.to/TonyB
> >
> > Graphics rendered
> > by the Dreamachine.
> 
>  I think you are missing one fundamental point in your logic. It is not any
> one specific scene that you design that will increase your knowledge rather
> it is the complexity of the features available at your disposal you choose
> to incorporate into that scene. My own advice for becoming one of the elite
> is to choose a Pov operation and work with it until you understand how it
> works and then choose another one until you understand it too. Continue this
> process until you have familiarized yourself with as many of the operations
> you have time to learn and only then will you have the proficiency needed
> to be among the elitist.
>  Long before I ever made my first complex scene I had littered my hard drive
> with test scenes of simple objects but with complex (to me any way) features
> used in them. It was by this process did I gain proficiency with the program.
> It is like in math class. They don't start you out with calculus they first
> teach you addition, subtraction, multiplication, and division. Once they were
> sure they had drilled those concepts into your young mind did they advance
> onto more complicated aspects of mathematics. Pov can be treated the same
> way and short cuts can easily miss important key elements that you should
> have taken the time to learn in the beginning.
>   I guess what I am saying is making a chess set may teach you some of the
> fundamental skills but it really won't make you an advanced user until you
> have paid all of you dues to the club. It takes a lot of work and it can be
> very boring sometimes but the steps outlined above will make you a better
> user in the long run and should not be dismissed out of hand if you are
> serious about learning the program to it's fullest extent.
> 
>   I'll step down from my pulpit now :)
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm


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