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> I like pov.. But then, I see myself as a pov coder, not artist...
>
> //Spider
Recently I've felt this way too... not making scenes... making functions
and such... and I do have an idea for the newest competition, but I just
haven't felt like tackling it because I can't do the whole thing with a
loop.
Steve
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Stephen Lavedas wrote:
>
>
> > I like pov.. But then, I see myself as a pov coder, not artist...
> >
> > //Spider
>
> Recently I've felt this way too... not making scenes... making functions
> and such... and I do have an idea for the newest competition, but I just
> haven't felt like tackling it because I can't do the whole thing with a
> loop.
Hehe
I have an idea, I've been trying to create it, but... Well.. I've made ten new more or
less useful macro's, done almost anything a HF can do, made some very spectacular
textures, learnt more about grass/flowers and trees than I want to, made special
programs
for creating them, even... But so far, I only have four cylinders and a sky... I think
I'll run out of time soon.... *smile*
//Spider
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Hi Rudy Velthuis, you recently wrote in povray.general:
> >Try this: Translate your object as wished, then create a group and add the
> >object to it (it will probably be the only object in the group). Then
> rotate the group as wished: Voila! Same effect ...
>
> I did exactly that. But I still didn't like the fact I had to do it. IMHO,
> it's much clumsier (and slower) than just writing out the code by hand.
Since V3.1, you can do that directly. Select the object and simply
activate local coordinates (or press 'A'), then translate the origin
of the object to where you want it. Then deactivate local coordinates
(press 'A' again) and rotate. Voila, the object rotates not about it's
normal center, but about the point where you translated the local
origin to.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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Lutz Kretzschmar schrieb in Nachricht <36b### [at] news stmuc com>...
>Since V3.1, you can do that directly. Select the object and simply
>activate local coordinates (or press 'A'), then translate the origin
>of the object to where you want it. Then deactivate local coordinates
>(press 'A' again) and rotate. Voila, the object rotates not about it's
>normal center, but about the point where you translated the local
>origin to.
Thanks!
BTW How long will it take before my registration code is sent? I registered
online last week.
--
Rudy Velthuis
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Rudy Velthuis wrote:
>
>
> BTW How long will it take before my registration code is sent? I registered
> online last week.
>
> --
> Rudy Velthuis
I think I saw yesterday on their page that their office isn't fully
manned. And everybody is out to earn money. I think I rember that this
will take about a week. If you need more information look at their site.
Marc
--
Marc Schimmler
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Marc Schimmler schrieb in Nachricht
<36B166BB.4DE048C2@ica.uni-stuttgart.de>...
>Rudy Velthuis wrote:
>>
>>
>> BTW How long will it take before my registration code is sent? I
registered
>> online last week.
>>
>> --
>> Rudy Velthuis
>
>I think I saw yesterday on their page that their office isn't fully
>manned. And everybody is out to earn money. I think I rember that this
>will take about a week. If you need more information look at their site.
I did, but Lutz was fast enough. Today, I first got a note saying it will
come
soon and then a few hours later it was there already.
I had been too impatient, but I don't like using (and not only testing)
unregistered shareware, which I was doing in fact (okay, my 30 day limit was
way ahead, but still).
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