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After spending 10 minutes trying to figure out why an object with media
wasn't working, I finally realised that I hadn't included the keyword
'hollow'. That started me thinking why aren't all objects automatically
hollow? What advantage is there to a non-hollow object?
Cheers, PoD.
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PoD wrote:
> After spending 10 minutes trying to figure out why an object with media
> wasn't working, I finally realised that I hadn't included the keyword
> 'hollow'. That started me thinking why aren't all objects automatically
> hollow? What advantage is there to a non-hollow object?
>
> Cheers, PoD.
How else would you correctly model a crystal ball ?
K.Tyler
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PoD <pod### [at] merlinnetau> wrote:
: After spending 10 minutes trying to figure out why an object with media
: wasn't working, I finally realised that I hadn't included the keyword
: 'hollow'. That started me thinking why aren't all objects automatically
: hollow? What advantage is there to a non-hollow object?
Fog doesn't go inside non-hollow objects. This allows making for example
glass objects into fog, etc.
--
- Warp. -
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Nieminen Mika wrote:
>
> PoD <pod### [at] merlinnetau> wrote:
> : After spending 10 minutes trying to figure out why an object with media
> : wasn't working, I finally realised that I hadn't included the keyword
> : 'hollow'. That started me thinking why aren't all objects automatically
> : hollow? What advantage is there to a non-hollow object?
>
> Fog doesn't go inside non-hollow objects. This allows making for example
> glass objects into fog, etc.
>
> --
> - Warp. -
Yeah, right. I should have thought of that, but I don't use fog very
much.
Thanks for a simple and meaningful answer :)
PoD.
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PoD wrote:
> Nieminen Mika wrote:
> >
> > PoD <pod### [at] merlinnetau> wrote:
> > : After spending 10 minutes trying to figure out why an object with media
> > : wasn't working, I finally realised that I hadn't included the keyword
> > : 'hollow'. That started me thinking why aren't all objects automatically
> > : hollow? What advantage is there to a non-hollow object?
> >
> > Fog doesn't go inside non-hollow objects. This allows making for example
> > glass objects into fog, etc.
> >
> > --
> > - Warp. -
>
> Yeah, right. I should have thought of that, but I don't use fog very
> much.
> Thanks for a simple and meaningful answer :)
> PoD.
Yes, but then doesn't that mean hollow-by-default would be good? The fog would
work, media would work, everything would work . . . maybe.
- Willow
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> > > PoD <pod### [at] merlinnetau> wrote:
What advantage is there to a non-hollow object?
and the Magills responded later:
> Yes, but then doesn't that mean hollow-by-default would be good?
Maybe. Better yet, how about "hollow" or its just-now-proposed
antonym "solid" NOT within any object setting the default until overridden
("hollow 1" and "hollow 0" will do if we prefer to keep reserved words to a
minimum at the cost of clarity) or reset?
-Robert Dawson
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