POV-Ray : Newsgroups : povray.general : Why non hollow? : Re: Why non hollow? Server Time
16 Nov 2024 09:22:06 EST (-0500)
  Re: Why non hollow?  
From: The Magills
Date: 31 Aug 1998 09:02:12
Message: <35EA8FD5.2779AFCE@netspace.net.au>
PoD wrote:

> Nieminen Mika wrote:
> >
> > PoD <pod### [at] merlinnetau> wrote:
> > : After spending 10 minutes trying to figure out why an object with media
> > : wasn't working, I finally realised that I hadn't included the keyword
> > : 'hollow'.  That started me thinking why aren't all objects automatically
> > : hollow?  What advantage is there to a non-hollow object?
> >
> >   Fog doesn't go inside non-hollow objects. This allows making for example
> > glass objects into fog, etc.
> >
> > --
> >                                                            - Warp. -
>
> Yeah, right. I should have thought of that, but I don't use fog very
> much.
> Thanks for a simple and meaningful answer :)
> PoD.

Yes, but then doesn't that mean hollow-by-default would be good?  The fog would
work, media would work, everything would work . . . maybe.

- Willow


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