POV-Ray : Newsgroups : povray.binaries.images : city buildings-- WIP 2 Server Time
4 May 2024 21:39:28 EDT (-0400)
  city buildings-- WIP 2 (Message 74 to 83 of 85)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 2 Messages >>>
From: Thomas de Groot
Subject: Re: city buildings-- WIP 2
Date: 21 Oct 2017 03:03:57
Message: <59eaf15d$1@news.povray.org>
On 19-10-2017 19:28, architype wrote:
> It looked a little bland so I added some scaffolding. /A
> 

Lol, well done; although... you only can go up and down! No horizontal 
planking on which to stand and do what has to be done?

-- 
Thomas


Post a reply to this message

From: architype
Subject: Re: city buildings-- WIP 2
Date: 21 Oct 2017 07:05:01
Message: <web.59eb298e54c85aaca73e98660@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 19-10-2017 19:28, architype wrote:
> > It looked a little bland so I added some scaffolding. /A
> >
>
> Lol, well done; although... you only can go up and down! No horizontal
> planking on which to stand and do what has to be done?
>
> --
> Thomas

Yes, we need something like this, attached, to make it look
good. It is still buggy so I need to rewrite before posting.
But the idea is that the scaffold arr #macro takes a block
as a parameter and then adds scaffolds around it, controlled
by more params so that we can make a ton of randomized stuff.

Also, I am not above resorting to using 3dwarehouse, especially
this crane looks juicy:
https://3dwarehouse.sketchup.com/model/da1391475d2934cc59c6d3d4de5de6f9/EVERDIGM-KH-310

/Arch


Post a reply to this message


Attachments:
Download 'scaffoldarr.png' (612 KB)

Preview of image 'scaffoldarr.png'
scaffoldarr.png


 

From: architype
Subject: Re: city buildings-- WIP 2
Date: 21 Oct 2017 08:00:01
Message: <web.59eb358f54c85aaca73e98660@news.povray.org>
"architype" <arc### [at] gmxcom> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> > On 19-10-2017 19:28, architype wrote:
> > > It looked a little bland so I added some scaffolding. /A
> > >
> >
> > Lol, well done; although... you only can go up and down! No horizontal
> > planking on which to stand and do what has to be done?
> >
> > --
> > Thomas
>
> Yes, we need something like this, attached, to make it look
> good. It is still buggy so I need to rewrite before posting.
> But the idea is that the scaffold arr #macro takes a block
> as a parameter and then adds scaffolds around it, controlled
> by more params so that we can make a ton of randomized stuff.
>
> Also, I am not above resorting to using 3dwarehouse, especially
> this crane looks juicy:
>
https://3dwarehouse.sketchup.com/model/da1391475d2934cc59c6d3d4de5de6f9/EVERDIGM-KH-310
>
> /Arch

Hmmmm, I actually had to make a spec with a def of what we
want to build. :S
Ok, blue is the core, the building block param. Red mark
the stairs and green marks the stopgap pieces needed to
make the scaffold turn out "even". Ie the macro takes the
core rectangle as a starting point, and divides it into a
bunch of 4 meter sections and the odd stoppgap piece.

Note that the scaffold is _not_ intended to be accurate, it
is mainly intended for medium and distant views. Its main
reason for existance is that it is "cheap" to make, at the
expense of a few seconds parse time.

If we want to place detailed scaffolding in the foreground,
which might be very nice, we can simply use the large
number of models in 3dwarehouse:
https://3dwarehouse.sketchup.com/search.html?backendClass=both&q=scaffolding&backendClass=both


Post a reply to this message


Attachments:
Download 'scaffolddef.jpg' (879 KB)

Preview of image 'scaffolddef.jpg'
scaffolddef.jpg


 

From: architype
Subject: Re: city buildings-- WIP 2
Date: 21 Oct 2017 11:45:03
Message: <web.59eb6aca54c85aaca73e98660@news.povray.org>
"architype" <arc### [at] gmxcom> wrote:
> "architype" <arc### [at] gmxcom> wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> > > On 19-10-2017 19:28, architype wrote:
> > > > It looked a little bland so I added some scaffolding. /A
> > > >
> > >
> > > Lol, well done; although... you only can go up and down! No horizontal
> > > planking on which to stand and do what has to be done?
> > >
> > > --
> > > Thomas
> >
> > Yes, we need something like this, attached, to make it look
> > good. It is still buggy so I need to rewrite before posting.
> > But the idea is that the scaffold arr #macro takes a block
> > as a parameter and then adds scaffolds around it, controlled
> > by more params so that we can make a ton of randomized stuff.
> >
> > Also, I am not above resorting to using 3dwarehouse, especially
> > this crane looks juicy:
> >
https://3dwarehouse.sketchup.com/model/da1391475d2934cc59c6d3d4de5de6f9/EVERDIGM-KH-310
> >
> > /Arch
>
> Hmmmm, I actually had to make a spec with a def of what we
> want to build. :S
> Ok, blue is the core, the building block param. Red mark
> the stairs and green marks the stopgap pieces needed to
> make the scaffold turn out "even". Ie the macro takes the
> core rectangle as a starting point, and divides it into a
> bunch of 4 meter sections and the odd stoppgap piece.
>
> Note that the scaffold is _not_ intended to be accurate, it
> is mainly intended for medium and distant views. Its main
> reason for existance is that it is "cheap" to make, at the
> expense of a few seconds parse time.
>
> If we want to place detailed scaffolding in the foreground,
> which might be very nice, we can simply use the large
> number of models in 3dwarehouse:
>
https://3dwarehouse.sketchup.com/search.html?backendClass=both&q=scaffolding&backendClass=both

Ok, it should work now.
The .inc files that renders have the same names as the images in the .zip.
Now it is time for the mandatory adapter heated pizza slices... :p
/Arch


Post a reply to this message


Attachments:
Download 'testfilefix002.zip' (3606 KB)

From: architype
Subject: Re: city buildings-- WIP 2
Date: 21 Oct 2017 15:35:01
Message: <web.59eba0de54c85aaca73e98660@news.povray.org>
"architype" <arc### [at] gmxcom> wrote:
> "architype" <arc### [at] gmxcom> wrote:
> > "architype" <arc### [at] gmxcom> wrote:
> > > Thomas de Groot <tho### [at] degrootorg> wrote:
> > > > On 19-10-2017 19:28, architype wrote:
> > > > > It looked a little bland so I added some scaffolding. /A
> > > > >
> > > >
> > > > Lol, well done; although... you only can go up and down! No horizontal
> > > > planking on which to stand and do what has to be done?
> > > >
> > > > --
> > > > Thomas
> > >
> > > Yes, we need something like this, attached, to make it look
> > > good. It is still buggy so I need to rewrite before posting.
> > > But the idea is that the scaffold arr #macro takes a block
> > > as a parameter and then adds scaffolds around it, controlled
> > > by more params so that we can make a ton of randomized stuff.
> > >
> > > Also, I am not above resorting to using 3dwarehouse, especially
> > > this crane looks juicy:
> > >
https://3dwarehouse.sketchup.com/model/da1391475d2934cc59c6d3d4de5de6f9/EVERDIGM-KH-310
> > >
> > > /Arch
> >
> > Hmmmm, I actually had to make a spec with a def of what we
> > want to build. :S
> > Ok, blue is the core, the building block param. Red mark
> > the stairs and green marks the stopgap pieces needed to
> > make the scaffold turn out "even". Ie the macro takes the
> > core rectangle as a starting point, and divides it into a
> > bunch of 4 meter sections and the odd stoppgap piece.
> >
> > Note that the scaffold is _not_ intended to be accurate, it
> > is mainly intended for medium and distant views. Its main
> > reason for existance is that it is "cheap" to make, at the
> > expense of a few seconds parse time.
> >
> > If we want to place detailed scaffolding in the foreground,
> > which might be very nice, we can simply use the large
> > number of models in 3dwarehouse:
> >
https://3dwarehouse.sketchup.com/search.html?backendClass=both&q=scaffolding&backendClass=both
>
> Ok, it should work now.
> The .inc files that renders have the same names as the images in the .zip.
> Now it is time for the mandatory adapter heated pizza slices... :p
> /Arch

The core with the beams is done, the crane was added for extra bling ;-)
Imagine this merged into a real scene. Oh right, with pov-ray you dont have
to imagine... :p


Post a reply to this message


Attachments:
Download 'buildingcorebling.png' (763 KB)

Preview of image 'buildingcorebling.png'
buildingcorebling.png


 

From: architype
Subject: Re: city buildings-- WIP 2
Date: 21 Oct 2017 15:50:01
Message: <web.59eba4b954c85aaca73e98660@news.povray.org>
Source for the core and the scaffold arr, but without the crane. /Arch


Post a reply to this message


Attachments:
Download 'buildingcore.inc.txt' (7 KB)

From: architype
Subject: Re: city buildings-- WIP 2
Date: 22 Oct 2017 12:45:02
Message: <web.59eccae654c85aacdc2eccb40@news.povray.org>
I looked closer at some of the images Kenneth posted:
http://news.povray.org/*/attachment/%3Cweb.598828dac78f585a883fb31c0%40news.povray.org%3E/building_storey_indicators.pn
g
And I thought this component, "MeshMod.tch" might be
useful. See the attached image for a demo and the
..zip for the code and some documentation.
/Arch


Post a reply to this message


Attachments:
Download 'housedemo.png' (280 KB)

Preview of image 'housedemo.png'
housedemo.png


 

From: architype
Subject: Re: city buildings-- WIP 2
Date: 22 Oct 2017 12:50:05
Message: <web.59eccb2254c85aacdc2eccb40@news.povray.org>
And the code. /A


Post a reply to this message


Attachments:
Download 'meshcomponent.zip' (64 KB)

From: Kenneth
Subject: Re: city buildings-- WIP 2
Date: 24 Oct 2017 20:25:01
Message: <web.59efd8df54c85aac89df8d30@news.povray.org>
"architype" <arc### [at] gmxcom> wrote:

> And I thought this component, "MeshMod.tch" might be
> useful. See the attached image for a demo and the
> ..zip for the code and some documentation.
> /Arch

hey, you're getting ahead of me-- I have to catch up now! ;-)

Nicely done! I'll take a look when I can. Thanks.


Post a reply to this message

From: tth
Subject: Re: city buildings-- WIP 2
Date: 29 Oct 2017 16:42:13
Message: <59f63d25$1@news.povray.org>
On 10/21/2017 09:34 PM, architype wrote:

>
> The core with the beams is done, the crane was added for extra bling ;-)
> Imagine this merged into a real scene. Oh right, with pov-ray you dont have
> to imagine... :p

    Well done on the extra bling !


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.