POV-Ray : Newsgroups : povray.binaries.images : city buildings-- WIP 2 : Re: city buildings-- WIP 2 Server Time
5 May 2024 18:41:54 EDT (-0400)
  Re: city buildings-- WIP 2  
From: architype
Date: 21 Oct 2017 08:00:01
Message: <web.59eb358f54c85aaca73e98660@news.povray.org>
"architype" <arc### [at] gmxcom> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> > On 19-10-2017 19:28, architype wrote:
> > > It looked a little bland so I added some scaffolding. /A
> > >
> >
> > Lol, well done; although... you only can go up and down! No horizontal
> > planking on which to stand and do what has to be done?
> >
> > --
> > Thomas
>
> Yes, we need something like this, attached, to make it look
> good. It is still buggy so I need to rewrite before posting.
> But the idea is that the scaffold arr #macro takes a block
> as a parameter and then adds scaffolds around it, controlled
> by more params so that we can make a ton of randomized stuff.
>
> Also, I am not above resorting to using 3dwarehouse, especially
> this crane looks juicy:
>
https://3dwarehouse.sketchup.com/model/da1391475d2934cc59c6d3d4de5de6f9/EVERDIGM-KH-310
>
> /Arch

Hmmmm, I actually had to make a spec with a def of what we
want to build. :S
Ok, blue is the core, the building block param. Red mark
the stairs and green marks the stopgap pieces needed to
make the scaffold turn out "even". Ie the macro takes the
core rectangle as a starting point, and divides it into a
bunch of 4 meter sections and the odd stoppgap piece.

Note that the scaffold is _not_ intended to be accurate, it
is mainly intended for medium and distant views. Its main
reason for existance is that it is "cheap" to make, at the
expense of a few seconds parse time.

If we want to place detailed scaffolding in the foreground,
which might be very nice, we can simply use the large
number of models in 3dwarehouse:
https://3dwarehouse.sketchup.com/search.html?backendClass=both&q=scaffolding&backendClass=both


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