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7 May 2024 19:32:48 EDT (-0400)
  scifi image (Message 10 to 19 of 19)  
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From: Bald Eagle
Subject: Re: scifi image
Date: 19 Mar 2016 17:40:00
Message: <web.56edc6427d6c0df15e7df57c0@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:

> the scene was inspired by Lee Griggs
> (http://www.leegriggs.com/335056/3779154/home/xgen-rendered-with-arnold-for-maya).
>
> The ground consists of >2 million prisms with height and color determined by a
> crackle-based function

Some of that looks like stuff I spilled on my lab bench when I was an organic
chemist, and then it crystallized as it evaporated...

That looks like a lot of imaginative fun, and all I can say is - WOW - that's a
really great image that will be fun to explore.  :)
Thanks as always for sharing your talent.


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From: Norbert Kern
Subject: Re: scifi image
Date: 19 Mar 2016 17:55:00
Message: <web.56edc9dc7d6c0df1c030457e0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:

> Thank you!
> When I see your images, I see myself the impotent man.
> The blender doesn't rescue.
> I am interested in the maximum opportunities of CPU of a normal linux-desktop
>
> The motherboard supports 64 Gb?
> My computer has 16 Gb RAM and swap = 25 Gb
> If the scene uses more than 40 Gb memory: problem!!!   :)))))



First, since "Avatar" an amateur doesn't seem to have any chance to generate
real 3D art anymore - at least this is my opinion.
All we do is just for fun. For me this insight is kind of relieving.

So I forget having to make nice images - if an idea works, fine - otherwise it
gets stored...

Second, I use win7 and swapping is nearly impossible nowadays.
My main render machine has 32 GB and I plan to upgrade to the maximum of 64 GB
(sic!). This is not only because of the motherboard, my processor (i7-5960X 3.0
GHz) doesn't support more than that IIRC.

I haven't seen a 40 GB scene yet, but perhaps I generate one - it should be easy
without meshes...

Happy rendering
Norbert


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From: Jaime Vives Piqueres
Subject: Re: scifi image
Date: 19 Mar 2016 17:56:46
Message: <56edcb1e$1@news.povray.org>

> the scene was inspired by Lee Griggs
> (http://www.leegriggs.com/335056/3779154/home/xgen-rendered-with-arnold-for-maya).
>
Yes, really inspiring... I just have the urge to plagiarize him.

> The ground consists of >2 million prisms with height and color
> determined by a crackle-based function.
>
> Not pointillism, but points can be seen when enlarged. I like the
> smallest details being subpixel size...

   Somehow I like this part rendering better than the whole image:
subpixel detail is nice, but actually seeing all that nice detail is
better. :)

--
jaime


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From: Norbert Kern
Subject: Re: scifi image
Date: 19 Mar 2016 18:10:01
Message: <web.56edcd367d6c0df1c030457e0@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
>
> > the scene was inspired by Lee Griggs
> > (http://www.leegriggs.com/335056/3779154/home/xgen-rendered-with-arnold-for-maya).
> >
> > The ground consists of >2 million prisms with height and color determined by a
> > crackle-based function
>
> Some of that looks like stuff I spilled on my lab bench when I was an organic
> chemist, and then it crystallized as it evaporated...
>
> That looks like a lot of imaginative fun, and all I can say is - WOW - that's a
> really great image that will be fun to explore.  :)
> Thanks as always for sharing your talent.


Your are a chemist - nice to meet a colleague!

Crystals are right keyword! I thought of replacing the prisms with Jaime Vives
crystals - hmm wait, why not doing it...


Norbert


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From: Norbert Kern
Subject: Re: scifi image
Date: 19 Mar 2016 19:20:01
Message: <web.56eddd2b7d6c0df1c030457e0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

>    Somehow I like this part rendering better than the whole image:
> subpixel detail is nice, but actually seeing all that nice detail is
> better. :)
>
> --
> jaime


Hi Jaime,

I know what you mean :-)

But in order to maximise peak memory I placed more details...

In fact I made a 32.000x18.000 image and scaled it down via Photoshop. For me
this way is more effective than rendering with AA 0.00 +am2 +r4 or so. The parts
are from a 8000x4500 image version.

My hope is to get soon better monitors on the market together with faster
networks - 1920x1080 images have severe quality restraints! ;-)
I remember the old days with 800x600 images...

In the meantime I play with your crystals code to replace the prisms in my image
(I hope they don't rise the memory need).

Norbert


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Attachments:
Download 'part2.jpg' (700 KB)

Preview of image 'part2.jpg'
part2.jpg


 

From: Stephen
Subject: Re: scifi image
Date: 20 Mar 2016 12:27:11
Message: <56eecf5f$1@news.povray.org>
On 3/19/2016 6:59 PM, Norbert Kern wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> I'll have some of what your smoking. :-)
>>
>> Pointillism in PovRay? +1
>
>
> Hi Stephen,
>
> the scene was inspired by Lee Griggs
> (http://www.leegriggs.com/335056/3779154/home/xgen-rendered-with-arnold-for-maya).
>
> The ground consists of >2 million prisms with height and color determined by a
> crackle-based function.
>
> Not pointillism, but points can be seen when enlarged. I like the smallest
> details being subpixel size...
>
>
It is good. Now I want one with the camera offset so I can make a 
stereogram. ;-)

You make me want to revisit my "Machine at the centre of the Earth" 
animation.

> Norbert
>
> p.s. I'm sorry not reading your private email in time. I'll take care next time.
>

No worries. It did mean that I had to take off my socks to do the 
counting. ;-)

-- 

Regards
     Stephen


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From: BayashiPascal
Subject: Re: scifi image
Date: 22 Mar 2016 10:05:00
Message: <web.56f14ff77d6c0df16e89f5aa0@news.povray.org>
Very good. I love the fact that you could achieve such a result without
light_source. Now I wish to experiment this too in the future.

"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Hi,
>
> total nonsense, but fun to make...
>
> No radiosity, no lightsources, only reflections and some emitting media - this
> gives high render speeds (3400 PPS).
>
> >14 Million finite objects cause high memory load (>26 GB). Sometimes I had to
restart before making a full render, o
th
> erwise the render failed after 80 min parsing time.
> This is strange, because I know scenes with 18 million objects and >30 GB memory
> need, rendering without problems...
>
> Anyway - this is my entry for the current TC-RTC round.
>
>
> Norbert


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From: Norbert Kern
Subject: Re: scifi image
Date: 22 Mar 2016 11:00:00
Message: <web.56f15dd67d6c0df11d4f46e80@news.povray.org>
"BayashiPascal" <Pas### [at] BayashiInJapannet> wrote:
> Very good. I love the fact that you could achieve such a result without
> light_source. Now I wish to experiment this too in the future.



Thank you!

The method is very simple. It is similar to what I did in my last images (
http://news.povray.org/povray.binaries.images/thread/%3Cweb.56d73e91a21f2b01ee9ab14f0%40news.povray.org%3E/
).

The source for the top right one (Primitives1.pov) contains the method, but is
less memory-intensive than the current image.


Norbert


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From: Paolo Gibellini
Subject: Re: scifi image
Date: 23 Mar 2016 06:19:16
Message: <56f26da4$1@news.povray.org>
Norbert Kern wrote on 20/03/2016 0.16:
> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>
>
>
>
>
Impressive images!
Paolo


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From: Norbert Kern
Subject: Re: scifi image
Date: 26 Mar 2016 13:50:01
Message: <web.56f6cb747d6c0df11d8585d00@news.povray.org>
Here is my final version.
Only two changes -

hexagonal "crystals" instead of prisms (thanks to JVP),
updated and blurry shuttle texture.

Full source is here -
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.56f6c7cb60a8fcae1d8585d00%40news.povray.org%3E/
..

Scene used ca. 30 GB memory, so be careful...
Next week I'll update my render machine to 64 GB - are there any tips for a
scene using this amount of RAM?


Norbert


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Attachments:
Download 'alien collider.jpg' (825 KB)

Preview of image 'alien collider.jpg'
alien collider.jpg


 

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