POV-Ray : Newsgroups : povray.binaries.images : dandelion Server Time
7 Nov 2024 15:34:42 EST (-0500)
  dandelion (Message 1 to 10 of 40)  
Goto Latest 10 Messages Next 10 Messages >>>
From: s day
Subject: dandelion
Date: 15 Oct 2014 10:50:00
Message: <web.543e88719c6065c9347150680@news.povray.org>
Hi,

I added some leaves to my dandelion, still going to tweak the texture on the
stem and probably add a bit more of a bend to the stem but other than that I
think the model is complete.

It is all made in SDL, fortunately there is a large variety in shape for
dandelion leaves so I could create a macro to generate a leaf with a bit of
randomisation added for the shape. I am pretty pleased and am sure I can tweak
it for different kinds of leaves in the future (the dandelion is more difficult
due to the pointy bits going up the sides).

Each leaf is a single a mesh with a cylinder for the stalk at the bottom. The
mesh is created using 3 splines, one for each side of the leaf then a central
one. I then step along the splines and create 2 splines going across the leaf
using points along these 3 splines and then traverse along these splines to
build the triangles for the mesh.

turned out better than I could have hoped for and as it is a macro they can be
randomised a lot.

I will clean up and make the parameterisation a bit more useful then post this,
might try a few other leaf based experiments now I am started..

Sean


Post a reply to this message


Attachments:
Download 'dandelion.jpg' (32 KB)

Preview of image 'dandelion.jpg'
dandelion.jpg


 

From: Alain
Subject: Re: dandelion
Date: 15 Oct 2014 15:01:39
Message: <543ec493$1@news.povray.org>

> Hi,
>
> I added some leaves to my dandelion, still going to tweak the texture on the
> stem and probably add a bit more of a bend to the stem but other than that I
> think the model is complete.
>
> It is all made in SDL, fortunately there is a large variety in shape for
> dandelion leaves so I could create a macro to generate a leaf with a bit of
> randomisation added for the shape. I am pretty pleased and am sure I can tweak
> it for different kinds of leaves in the future (the dandelion is more difficult
> due to the pointy bits going up the sides).
>
> Each leaf is a single a mesh with a cylinder for the stalk at the bottom. The
> mesh is created using 3 splines, one for each side of the leaf then a central
> one. I then step along the splines and create 2 splines going across the leaf
> using points along these 3 splines and then traverse along these splines to
> build the triangles for the mesh.
>
> turned out better than I could have hoped for and as it is a macro they can be
> randomised a lot.
>
> I will clean up and make the parameterisation a bit more useful then post this,
> might try a few other leaf based experiments now I am started..
>
> Sean
>

Prety good.
Do you thing that you could use those leaves in a salad? And, how about 
the bright yellow flower itself, before it turns into seeds. Can you use 
it to make soup?


Post a reply to this message

From: s day
Subject: Re: dandelion
Date: 15 Oct 2014 16:05:01
Message: <web.543ed27929a2be8f347150680@news.povray.org>
Alain <kua### [at] videotronca> wrote:
> Prety good.
> Do you thing that you could use those leaves in a salad? And, how about
> the bright yellow flower itself, before it turns into seeds. Can you use
> it to make soup?

Thanks, the real ones are edible, not too sure about virtual ones though ;-)

I am going to try the flower next.

Sean


Post a reply to this message

From: s day
Subject: Re: dandelion
Date: 15 Oct 2014 16:05:01
Message: <web.543ed2d929a2be8f347150680@news.povray.org>
and with the correct texture for the stalk..


Post a reply to this message


Attachments:
Download 'dl.jpg' (36 KB)

Preview of image 'dl.jpg'
dl.jpg


 

From: Norbert Kern
Subject: Re: dandelion
Date: 15 Oct 2014 17:25:01
Message: <web.543ee58d29a2be8feac62b4f0@news.povray.org>
"s.day" <s.d### [at] uelacuk>

if purely SDL,
you were better than several commercial software like e.g. xfrog !

In case of that, I bend my head for the one and only real Pov prophet, who will
save us as all...

Otherwise ... the source - please!


Norbert


Post a reply to this message

From: Bald Eagle
Subject: Re: dandelion
Date: 15 Oct 2014 17:45:01
Message: <web.543eea9929a2be8f5e7df57c0@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> and with the correct texture for the stalk..

Holy smokes!  If that had a background to it, I'd swear it was a real dandelion!
As it is, it looks like a real one cut out of a photograph with photoshop...

GREAT job!


Post a reply to this message

From: Nekar Xenos
Subject: Re: dandelion
Date: 16 Oct 2014 00:04:09
Message: <op.xns1k3v2ufxv4h@xena.home>
On Wed, 15 Oct 2014 16:45:05 +0200, s.day <s.d### [at] uelacuk> wrote:

> Hi,
>
> I added some leaves to my dandelion, still going to tweak the texture on  
> the
> stem and probably add a bit more of a bend to the stem but other than  
> that I
> think the model is complete.
>
> It is all made in SDL, fortunately there is a large variety in shape for
> dandelion leaves so I could create a macro to generate a leaf with a bit  
> of
> randomisation added for the shape. I am pretty pleased and am sure I can  
> tweak
> it for different kinds of leaves in the future (the dandelion is more  
> difficult
> due to the pointy bits going up the sides).
>
> Each leaf is a single a mesh with a cylinder for the stalk at the  
> bottom. The
> mesh is created using 3 splines, one for each side of the leaf then a  
> central
> one. I then step along the splines and create 2 splines going across the  
> leaf
> using points along these 3 splines and then traverse along these splines  
> to
> build the triangles for the mesh.
>
> turned out better than I could have hoped for and as it is a macro they  
> can be
> randomised a lot.
>
> I will clean up and make the parameterisation a bit more useful then  
> post this,
> might try a few other leaf based experiments now I am started..
>
> Sean
>

Awesome!

-- 
-Nekar Xenos-


Post a reply to this message

From: Thomas de Groot
Subject: Re: dandelion
Date: 16 Oct 2014 03:10:26
Message: <543f6f62@news.povray.org>
I kowtow before your mastery, master.

This is really excellent!

Thomas


Post a reply to this message

From: William F Pokorny
Subject: Re: dandelion
Date: 16 Oct 2014 04:01:17
Message: <543f7b4d$1@news.povray.org>
On 10/15/2014 04:02 PM, s.day wrote:
> and with the correct texture for the stalk..
>
>
Dabf - morning fingers, not monkeys - rather, Dang! Looks great.

Bill P.


Post a reply to this message

From: Sean Day
Subject: Re: dandelion
Date: 16 Oct 2014 04:24:34
Message: <543f80c2$1@news.povray.org>
Norbert Kern wrote:
> "s.day" <s.d### [at] uelacuk>
>
> if purely SDL,
> you were better than several commercial software like e.g. xfrog !
>
> In case of that, I bend my head for the one and only real Pov prophet, who will
> save us as all...
>
> Otherwise ... the source - please!
>
>
> Norbert
>
>

Hi Norbert,

Thanks, probably a lot slower than commercial software though.

I am going to adjust the macros to add some parameters to help control 
the various elements (number of seeds/leaf and stalk bend, textures etc) 
currently this is all hard coded into the macros so not very flexible. 
Once done I will upload them to the sources or object-collection thread.

The mesh has no normals applied so the triangle count is pretty high, I 
will also add parameters to adjust this where less detail is required. 
If I had time to workout how to calculate the normals it could have a 
lot less triangles (although this would then mean calculating where to 
have the edges of the triangles so as not to lose the points at the edges).

Also, I am using uv_mapping to apply the texture but I am 99.9% sure I 
am not using it correctly I wanted to have the tips of the leaves a 
slightly different colour so use the uv_mapping to control where on the 
spline I am so the texture changes at the tip of each leaf.

Sean


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.