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On Wed, 15 Oct 2014 16:45:05 +0200, s.day <s.d### [at] uel ac uk> wrote:
> Hi,
>
> I added some leaves to my dandelion, still going to tweak the texture on
> the
> stem and probably add a bit more of a bend to the stem but other than
> that I
> think the model is complete.
>
> It is all made in SDL, fortunately there is a large variety in shape for
> dandelion leaves so I could create a macro to generate a leaf with a bit
> of
> randomisation added for the shape. I am pretty pleased and am sure I can
> tweak
> it for different kinds of leaves in the future (the dandelion is more
> difficult
> due to the pointy bits going up the sides).
>
> Each leaf is a single a mesh with a cylinder for the stalk at the
> bottom. The
> mesh is created using 3 splines, one for each side of the leaf then a
> central
> one. I then step along the splines and create 2 splines going across the
> leaf
> using points along these 3 splines and then traverse along these splines
> to
> build the triangles for the mesh.
>
> turned out better than I could have hoped for and as it is a macro they
> can be
> randomised a lot.
>
> I will clean up and make the parameterisation a bit more useful then
> post this,
> might try a few other leaf based experiments now I am started..
>
> Sean
>
Awesome!
--
-Nekar Xenos-
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