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On 03/09/2014 21:52, LanuHum wrote:
> Sorry.
> Old version configure with --disable-optimiz (standard (official) Mageia
> specfile)
> Today I edited the specfile and removed an option --disable-optimiz
>
> %configure2_5x --with-x COMPILED_BY="LanuHum" LIBS="-lboost_system
> -lboost_thread -lboost_date_time"
>
>
>
>
Should be fixed now.
--
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))
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Le_Forgeron <jgr### [at] freefr> wrote:
> On 03/09/2014 21:52, LanuHum wrote:
> > Sorry.
> > Old version configure with --disable-optimiz (standard (official) Mageia
> > specfile)
> > Today I edited the specfile and removed an option --disable-optimiz
> >
> > %configure2_5x --with-x COMPILED_BY="LanuHum" LIBS="-lboost_system
> > -lboost_thread -lboost_date_time"
> >
> >
> >
> >
> Should be fixed now.
>
> --
> IQ of crossposters with FU: 100 / (number of groups)
> IQ of crossposters without FU: 100 / (1 + number of groups)
> IQ of multiposters: 100 / ( (number of groups) * (number of groups))
Thanks! :)
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Mr Le_Forgeron,
I again made something so?
undeclared identifier proximity
undeclared identifier voronoi
undeclared identifier masonry
and so on
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On 10/09/2014 19:22, LanuHum wrote:
> Mr Le_Forgeron,
>
> I again made something so?
> undeclared identifier proximity
> undeclared identifier voronoi
> undeclared identifier masonry
> and so on
>
>
>
Did you build from Hgpovray branch ?
(the master branch does not have the proximity/... )
--
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))
Post a reply to this message
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Le 10/09/2014 19:34, Le_Forgeron a écrit :
> On 10/09/2014 19:22, LanuHum wrote:
>> Mr Le_Forgeron,
>>
>> I again made something so?
>> undeclared identifier proximity
>> undeclared identifier voronoi
>> undeclared identifier masonry
>> and so on
>>
>>
>>
> Did you build from Hgpovray branch ?
> (the master branch does not have the proximity/... )
>
>
My bad, I did not successfully pushed in github the Hgpovray branch
(bitbucket is ok, not yet github).
And it remind me that gts_save sucks so far with big mesh... must update
its code to fix it. (well, it's just so slow... too slow!)
--
Just because nobody complains does not mean all parachutes are perfect.
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On 11/09/2014 09:53, Le_Forgeron wrote:
> Le 10/09/2014 19:34, Le_Forgeron a écrit :
>> On 10/09/2014 19:22, LanuHum wrote:
>>> Mr Le_Forgeron,
>>>
>>> I again made something so?
>>> undeclared identifier proximity
>>> undeclared identifier voronoi
>>> undeclared identifier masonry
>>> and so on
>>>
>>>
>>>
>> Did you build from Hgpovray branch ?
>> (the master branch does not have the proximity/... )
>>
>>
> My bad, I did not successfully pushed in github the Hgpovray branch
> (bitbucket is ok, not yet github).
>
> And it remind me that gts_save sucks so far with big mesh... must update
> its code to fix it. (well, it's just so slow... too slow!)
>
Github now display the patch in both branches, so hopefully it should be ok.
One day, I might understand how to work cleanly with github and hg/git.
So far, tag/branch/bookmarks are just escaping me...
--
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))
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Le_Forgeron <jgr### [at] freefr> wrote:
> On 11/09/2014 09:53, Le_Forgeron wrote:
> > Le 10/09/2014 19:34, Le_Forgeron a écrit :
> >> On 10/09/2014 19:22, LanuHum wrote:
> >>> Mr Le_Forgeron,
> >>>
> >>> I again made something so?
> >>> undeclared identifier proximity
> >>> undeclared identifier voronoi
> >>> undeclared identifier masonry
> >>> and so on
> >>>
> >>>
> >>>
> >> Did you build from Hgpovray branch ?
> >> (the master branch does not have the proximity/... )
> >>
> >>
> > My bad, I did not successfully pushed in github the Hgpovray branch
> > (bitbucket is ok, not yet github).
> >
> > And it remind me that gts_save sucks so far with big mesh... must update
> > its code to fix it. (well, it's just so slow... too slow!)
> >
> Github now display the patch in both branches, so hopefully it should be ok.
>
> One day, I might understand how to work cleanly with github and hg/git.
> So far, tag/branch/bookmarks are just escaping me...
>
> --
> IQ of crossposters with FU: 100 / (number of groups)
> IQ of crossposters without FU: 100 / (1 + number of groups)
> IQ of multiposters: 100 / ( (number of groups) * (number of groups))
I understood nothing. What is bitbucket is ok?
I began this subject being guided by this address
http://wiki.povray.org/content/User:Le_Forgeron
Additional cameras, pigments and so on are interesting to me.
But, I was fond of copying of the exporter to use nodes. It took away from me
time to study your work very in detail.
When work on the exporter ends, I will try to finish animation which we did, but
didn't order:
http://www.youtube.com/watch?v=07E2eejYjRM&feature=youtu.be
For a render Blender Internal Render was used.
Now I want to use Povray, and to show its advantages in creation of animation in
comparison with Blender Internal and Cycles
Your brick (masonry) would be necessary for me for walls,
proximity pattern can also be applied. :)
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Interestingly.
Why this operation wasn't included into the official version?
The person worked in vain (in vain)?
These are very good tools. I saved the source code for a patch. I can use it,
but other users can't use it.
You say that you have no time, but you use time and you throw out a code in a
dustbin.
In what problem? There are more than 20 cameras which the user doesn't know.
Where proximity pattern? Where tessel, tesselate, bend, voronoi, masonry???
Now include it in the official version!!! There are no problems for this
purpose!
:) :) :)
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The hgpovray connection with the Blender continues.
There is an error: camera type "platecarree"
https://bitbucket.org/LeForgeron/povray/wiki/Camera
Here it is written correctly: camera type "plate_carree"
http://wiki.povray.org/content/User:Le_Forgeron#plate_carree
camera {
plate_carree // NOT platecarree
}
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"LanuHum" <Lan### [at] yandexru> wrote:
> The hgpovray connection with the Blender continues.
>
> There is an error: camera type "platecarree"
> https://bitbucket.org/LeForgeron/povray/wiki/Camera
>
> Here it is written correctly: camera type "plate_carree"
> http://wiki.povray.org/content/User:Le_Forgeron#plate_carree
>
> camera {
> plate_carree // NOT platecarree
> }
Le Forgeron example:
camera
{ stereo distance (26)
parallaxe atan2(13,300)
location -300*z
right image_width/image_height*x
direction z
up y
angle 15
}
My exporter:
camera {
stereo distance (???) //It is calculated the exporter or is declared by the
user?
parallaxe atan2(???,???) //It is calculated the exporter or is declared by
the user?
location <0,0,0>
look_at <0,0,-1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
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