POV-Ray : Newsgroups : povray.binaries.images : Le Forgeron: experiments : Re: Le Forgeron: experiments Server Time
6 Oct 2024 15:20:17 EDT (-0400)
  Re: Le Forgeron: experiments  
From: LanuHum
Date: 11 Sep 2014 12:55:00
Message: <web.5411d31d1d798e7f7a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> On 11/09/2014 09:53, Le_Forgeron wrote:
> > Le 10/09/2014 19:34, Le_Forgeron a écrit :
> >> On 10/09/2014 19:22, LanuHum wrote:
> >>> Mr Le_Forgeron,
> >>>
> >>> I again made something so?
> >>> undeclared identifier proximity
> >>> undeclared identifier voronoi
> >>> undeclared identifier masonry
> >>> and so on
> >>>
> >>>
> >>>
> >> Did you build from Hgpovray branch ?
> >> (the master branch does not have the proximity/... )
> >>
> >>
> > My bad, I did not successfully pushed in github the Hgpovray branch
> > (bitbucket is ok, not yet github).
> >
> > And it remind me that gts_save sucks so far with big mesh... must update
> > its code to fix it. (well, it's just so slow... too slow!)
> >
> Github now display the patch in both branches, so hopefully it should be ok.
>
> One day, I might understand how to work cleanly with github and hg/git.
> So far, tag/branch/bookmarks are just escaping me...
>
> --
> IQ of crossposters with FU: 100 / (number of groups)
> IQ of crossposters without FU: 100 / (1 + number of groups)
> IQ of multiposters: 100 / ( (number of groups) * (number of groups))

I understood nothing. What is bitbucket is ok?
I began this subject being guided by this address
http://wiki.povray.org/content/User:Le_Forgeron

Additional cameras, pigments and so on are interesting to me.
But, I was fond of copying of the exporter to use nodes. It took away from me
time to study your work very in detail.
When work on the exporter ends, I will try to finish animation which we did, but
didn't order:
http://www.youtube.com/watch?v=07E2eejYjRM&feature=youtu.be
For a render Blender Internal Render was used.
Now I want to use Povray, and to show its advantages in creation of animation in
comparison with Blender Internal and Cycles
Your brick (masonry) would be necessary for me for walls,
proximity pattern can also be applied. :)


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