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6 Oct 2024 05:40:24 EDT (-0400)
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From: Le Forgeron
Subject: Re: Le Forgeron: experiments
Date: 31 Mar 2014 12:33:20
Message: <533998d0$1@news.povray.org>
Le 31/03/2014 18:13, LanuHum nous fit lire :
> Le Forgeron!
> My Blender already is able tessel and tesselate. See the picture below.
> If to turn object, distortions, bad transformation turn out:

I do not get it.
The tesselation use the bounding box, so turning the object before
tesselating is expected to provide a different result.

The rotated box is indeed occupying less volume (in %) of its bounding
box, hence a different tesselation.

If you want the same mesh, tesselate at origin and apply the deformation
on the mesh instead of the original object.


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From: LanuHum
Subject: Re: Le Forgeron: experiments
Date: 31 Mar 2014 14:40:01
Message: <web.5339b6331d798e7f7a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 31/03/2014 18:13, LanuHum nous fit lire :
> > Le Forgeron!
> > My Blender already is able tessel and tesselate. See the picture below.
> > If to turn object, distortions, bad transformation turn out:
>
> I do not get it.
> The tesselation use the bounding box, so turning the object before
> tesselating is expected to provide a different result.
>
> The rotated box is indeed occupying less volume (in %) of its bounding
> box, hence a different tesselation.
>
> If you want the same mesh, tesselate at origin and apply the deformation
> on the mesh instead of the original object.

Thanks!


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From: LanuHum
Subject: Re: Le Forgeron: experiments
Date: 24 May 2014 16:35:01
Message: <web.5381024b1d798e7f7a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
> > Le 31/03/2014 18:13, LanuHum nous fit lire :
> > > Le Forgeron!
> > > My Blender already is able tessel and tesselate. See the picture below.
> > > If to turn object, distortions, bad transformation turn out:
> >
> > I do not get it.
> > The tesselation use the bounding box, so turning the object before
> > tesselating is expected to provide a different result.
> >
> > The rotated box is indeed occupying less volume (in %) of its bounding
> > box, hence a different tesselation.
> >
> > If you want the same mesh, tesselate at origin and apply the deformation
> > on the mesh instead of the original object.
>
> Thanks!

Le Forgeron!!!
I very much liked your ideas.
I will connect assembly with Blender and to acquaint users of a new site.
Big to you thanks!!!


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From: LanuHum
Subject: Re: Le Forgeron: experiments
Date: 31 Aug 2014 13:30:01
Message: <web.54035a791d798e7f7a3e03fe0@news.povray.org>
Hi!
Sorry!
Mr Le Forgeron, you removed source codes, or moved to other place?
It would be desirable to have your version always.

Thanks.


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From: Le Forgeron
Subject: Re: Le Forgeron: experiments
Date: 1 Sep 2014 07:11:36
Message: <54045468$1@news.povray.org>
Le 31/08/2014 19:25, LanuHum a écrit :
> Hi!
> Sorry!
> Mr Le Forgeron, you removed source codes, or moved to other place?
> It would be desirable to have your version always.
> 
> Thanks.
> 
> 
> 
> 
I finally made my source a fork of the official tree.
(from git point of view. It has always been a fork, but due to the
original being a mercurial fork from the perforce repository, it took a
bit of time and effort to reattach the whole thing to the official git
repository).

To avoid conflicts with previously advertised repository, I had to crash
it and create a new one.

https://github.com/LeForgeron/povray

Now, beware of the branches, experiments are in Hgpovray branch.



-- 
Just because nobody complains does not mean all parachutes are perfect.


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From: LanuHum
Subject: Re: Le Forgeron: experiments
Date: 1 Sep 2014 11:55:00
Message: <web.5404966e1d798e7f7a3e03fe0@news.povray.org>
Le_Forgeron <lef### [at] freefr> wrote:
> I finally made my source a fork of the official tree.
> (from git point of view. It has always been a fork, but due to the
> original being a mercurial fork from the perforce repository, it took a
> bit of time and effort to reattach the whole thing to the official git
> repository).
>
> To avoid conflicts with previously advertised repository, I had to crash
> it and create a new one.
>
> https://github.com/LeForgeron/povray
>
> Now, beware of the branches, experiments are in Hgpovray branch.
>

Thank you! :)


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From: LanuHum
Subject: Re: Le Forgeron: experiments
Date: 1 Sep 2014 13:25:00
Message: <web.5404ab141d798e7f7a3e03fe0@news.povray.org>
Problem with array :(
For some reason there are white not smoothed lines.
The more the number of hair, the appears white lines more.
Array - sphere_sweep with uv_mapping


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Attachments:
Download 'uv_sphere_sweep.jpg' (31 KB)

Preview of image 'uv_sphere_sweep.jpg'
uv_sphere_sweep.jpg


 

From: Le Forgeron
Subject: Re: Le Forgeron: experiments
Date: 2 Sep 2014 09:20:42
Message: <5405c42a$1@news.povray.org>
Le 01/09/2014 19:22, LanuHum a écrit :
> Problem with array :(
> For some reason there are white not smoothed lines.
> The more the number of hair, the appears white lines more.
> Array - sphere_sweep with uv_mapping
> 
Looks like AA was not active or the color is far above 1.

Any sources ?

-- 
Just because nobody complains does not mean all parachutes are perfect.


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From: LanuHum
Subject: Re: Le Forgeron: experiments
Date: 2 Sep 2014 12:05:00
Message: <web.5405e9e41d798e7f7a3e03fe0@news.povray.org>
Le_Forgeron <lef### [at] freefr> wrote:
> Looks like AA was not active or the color is far above 1.
>
> Any sources ?
>
> --
> Just because nobody complains does not mean all parachutes are perfect.

No! In sources 14 sphere_sweep with one material, but output image has 13
objects with a material, and one error: white color
Look attachment:


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Attachments:
Download 'error.zip' (15 KB)

From: LanuHum
Subject: Re: Le Forgeron: experiments
Date: 2 Sep 2014 12:15:01
Message: <web.5405ec151d798e7f7a3e03fe0@news.povray.org>
50 sphere_sweep with one material:
44 - good, AA - good
6 - error: color white, AA off


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Attachments:
Download 'scene.jpg' (58 KB)

Preview of image 'scene.jpg'
scene.jpg


 

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