POV-Ray : Newsgroups : povray.binaries.images : Le Forgeron: experiments : Re: Le Forgeron: experiments Server Time
6 Oct 2024 07:17:16 EDT (-0400)
  Re: Le Forgeron: experiments  
From: LanuHum
Date: 24 May 2014 16:35:01
Message: <web.5381024b1d798e7f7a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
> > Le 31/03/2014 18:13, LanuHum nous fit lire :
> > > Le Forgeron!
> > > My Blender already is able tessel and tesselate. See the picture below.
> > > If to turn object, distortions, bad transformation turn out:
> >
> > I do not get it.
> > The tesselation use the bounding box, so turning the object before
> > tesselating is expected to provide a different result.
> >
> > The rotated box is indeed occupying less volume (in %) of its bounding
> > box, hence a different tesselation.
> >
> > If you want the same mesh, tesselate at origin and apply the deformation
> > on the mesh instead of the original object.
>
> Thanks!

Le Forgeron!!!
I very much liked your ideas.
I will connect assembly with Blender and to acquaint users of a new site.
Big to you thanks!!!


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