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"LanuHum" <Lan### [at] yandexru> wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
> > Le 31/03/2014 18:13, LanuHum nous fit lire :
> > > Le Forgeron!
> > > My Blender already is able tessel and tesselate. See the picture below.
> > > If to turn object, distortions, bad transformation turn out:
> >
> > I do not get it.
> > The tesselation use the bounding box, so turning the object before
> > tesselating is expected to provide a different result.
> >
> > The rotated box is indeed occupying less volume (in %) of its bounding
> > box, hence a different tesselation.
> >
> > If you want the same mesh, tesselate at origin and apply the deformation
> > on the mesh instead of the original object.
>
> Thanks!
Le Forgeron!!!
I very much liked your ideas.
I will connect assembly with Blender and to acquaint users of a new site.
Big to you thanks!!!
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