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Le 31/03/2014 18:13, LanuHum nous fit lire :
> Le Forgeron!
> My Blender already is able tessel and tesselate. See the picture below.
> If to turn object, distortions, bad transformation turn out:
I do not get it.
The tesselation use the bounding box, so turning the object before
tesselating is expected to provide a different result.
The rotated box is indeed occupying less volume (in %) of its bounding
box, hence a different tesselation.
If you want the same mesh, tesselate at origin and apply the deformation
on the mesh instead of the original object.
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