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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 31/03/2014 18:13, LanuHum nous fit lire :
> > Le Forgeron!
> > My Blender already is able tessel and tesselate. See the picture below.
> > If to turn object, distortions, bad transformation turn out:
>
> I do not get it.
> The tesselation use the bounding box, so turning the object before
> tesselating is expected to provide a different result.
>
> The rotated box is indeed occupying less volume (in %) of its bounding
> box, hence a different tesselation.
>
> If you want the same mesh, tesselate at origin and apply the deformation
> on the mesh instead of the original object.
Thanks!
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