POV-Ray : Newsgroups : povray.binaries.images : Saving PovRay objects as geometry Server Time
3 May 2024 16:11:18 EDT (-0400)
  Saving PovRay objects as geometry (Message 31 to 40 of 40)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Le Forgeron
Subject: Re: Saving PovRay objects as geometry
Date: 29 Oct 2011 06:45:33
Message: <4eabd94d@news.povray.org>
Le 29/10/2011 01:58, H. Karsten nous fit lire :
> Daily week news...
> 
> 1000x1000x1000 scans in less then 6 minutes
> 
@ which cpu speed ?

I got the same resolution in about 3 minutes for the first two (205 s),
9 minutes and 7 1/2., all at 3.3GHz.

(order: true object, bourke, heller, cristal, cubicle)


Post a reply to this message


Attachments:
Download 'original0.png' (124 KB) Download 'original1.png' (175 KB) Download 'original2.png' (176 KB) Download 'original3.png' (176 KB) Download 'original4.png' (163 KB)

Preview of image 'original0.png'
original0.png

Preview of image 'original1.png'
original1.png

Preview of image 'original2.png'
original2.png

Preview of image 'original3.png'
original3.png

Preview of image 'original4.png'
original4.png


 

From: H  Karsten
Subject: Re: Saving PovRay objects as geometry
Date: 31 Oct 2011 14:45:01
Message: <web.4eaeec36dc71d3eca3bfeb720@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> I can't help but put a small damper on the enthusiasm about this
> approach: The resulting mesh objects will never render the same as the
> original, no matter how high you crank up the detail. You'd need a way
> to preserve surface normal information for that. (This is true even for
> simple diffuse illumination.)

It's not always about rendering. If so, you would be right - But only a picture
as a result does not need to have a .raw-file on the hard-drive at the end of
the day.

But sometimes a mesh is needed for example doing an animation somewhere else,
heaving its rough shape. Than take back only the matrix to PovRay and do the
rendering, using the _original_ object instead of the mesh-file.

Best rgds,
Holger


Post a reply to this message

From: Stephen
Subject: Re: Saving PovRay objects as geometry
Date: 31 Oct 2011 15:02:45
Message: <4eaef0d5$1@news.povray.org>
On 31/10/2011 6:43 PM, H. Karsten wrote:
> But sometimes a mesh is needed for example doing an animation somewhere else,
> heaving its rough shape. Than take back only the matrix to PovRay and do the
> rendering, using the_original_  object instead of the mesh-file.

This is very true. Often in Poser I would like to import an OBJ file so 
that I can pose my characters around it before exporting them into PoseRay.
It will be a very useful utility.

-- 
Regards
     Stephen


Post a reply to this message

From: H  Karsten
Subject: Re: Saving PovRay objects as geometry
Date: 31 Oct 2011 16:10:01
Message: <web.4eaeffcbdc71d3eca3bfeb720@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 31/10/2011 6:43 PM, H. Karsten wrote:
> > But sometimes a mesh is needed for example doing an animation somewhere else,
> > heaving its rough shape. Than take back only the matrix to PovRay and do the
> > rendering, using the_original_  object instead of the mesh-file.
>
> This is very true. Often in Poser I would like to import an OBJ file so
> that I can pose my characters around it before exporting them into PoseRay.
> It will be a very useful utility.
>
> --
> Regards
>      Stephen

As I Posted before, a view friends of mine, and me, we working on this. It's
already running very well, using 3DS-Max. I tried to convert this onto GMAX -
but the script-language does not support any exports. Not even matrix-data.

But we decided to do this for Blender and other Aps as well. If Blender is not
you taste, Houdini is another one, we like to bring this on.

Best rgds,
Holger


Post a reply to this message

From: H  Karsten
Subject: Re: Saving PovRay objects as geometry
Date: 31 Oct 2011 17:10:01
Message: <web.4eaf0d55dc71d3eca3bfeb720@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 29/10/2011 01:58, H. Karsten nous fit lire :
> > Daily week news...
> >
> > 1000x1000x1000 scans in less then 6 minutes
> >
> @ which cpu speed ?
>
> I got the same resolution in about 3 minutes for the first two (205 s),
> 9 minutes and 7 1/2., all at 3.3GHz.
>
> (order: true object, bourke, heller, cristal, cubicle)

Looks very cool!

Well I have only a slow machine here. It's 1.6 Ghz and HT was on, but all
scripts are using only one cpu. So it's even slower.
And don't forget: Rebol is a script language only! When I finished this, I thing
I'll convert this to Rubin. Here I can compile this. But it's still a good thing
heaving this as rebol, so it can run almost everywhere.

Best rgds,
Holger :)


Post a reply to this message

From: Stephen
Subject: Re: Saving PovRay objects as geometry
Date: 31 Oct 2011 17:12:32
Message: <4eaf0f40$1@news.povray.org>
On 31/10/2011 8:06 PM, H. Karsten wrote:
> As I Posted before, a view friends of mine, and me, we working on this. It's
> already running very well, using 3DS-Max. I tried to convert this onto GMAX -
> but the script-language does not support any exports. Not even matrix-data.
>

Once you have the object in 3DS-Max, can you not export it manually?

> But we decided to do this for Blender and other Aps as well. If Blender is not
> you taste, Houdini is another one, we like to bring this on.
>

I thought that it was a SDL script. Blender, is as you say, not to my 
taste and I've not tried Houdini. I use Bishop3D to model but I have my 
suspicions that its development is over. So maybe it is time to move on 
to another modeller.

-- 
Regards
     Stephen


Post a reply to this message

From: H  Karsten
Subject: Re: Saving PovRay objects as geometry
Date: 31 Oct 2011 18:10:00
Message: <web.4eaf1a42dc71d3eca3bfeb720@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> Once you have the object in 3DS-Max, can you not export it manually?

I do not export the geometry out of max. In the past I did the modelling, using
Rhino. from this I've exported it to Obj in several levels of detail. Importing
the lowest only into Max for animation. Once the animation is done, I'm using
the "vue-file renderer". It generates a file, containing the Matrix-data of all
objects. In PovRay, only the high-level-objects are used for the rendering and
the matrix-data for sure.

The idea behind this is, that the High-level objects are THAT extreme, you could
NEVER do an animation with this in what app ever! The parsing sometimes took
move then 30 minutes in PovRay. So sometimes I'm using the old MegPov 0.7 with
the "persistence of objects" function. It loads in the geometry ONLY for the
first frame.

In _this_ case, it would be possible to have native-script-based objects, from
PovRay as mesh in Max. Animate them, using the .vue-file-renderer again, and do
the rendering in PovRay, using the original-objects.

> I thought that it was a SDL script. Blender, is as you say, not to my
> taste and I've not tried Houdini. I use Bishop3D to model but I have my
> suspicions that its development is over. So maybe it is time to move on
> to another modeller.

I do 3D since the beginning of the 90s. If someone today ask me what app to use,
I recommend Blender or Houdini.
Blender is not everyone's taste, ok but its still very good and free.
Houdini can be used for free, heaving a lower res for the rendering, but still
all functions available. As well exporting everything. So you can do the
modelling within Houdini and do the rendering in PovRay.
Or you can by an _normal_ version for _non-professional_ use. It has all
function on. That costs about 100 Dollars only!
Only the version for Professional use costs a lot.

Houdini is the absolute HAMMER in 3D it's the absolute super-app! It's using a
node-based interface. Very good for organising extreme projects. Don't be
shocked by this! It's _very_ easy to use. Don't try just to do something on you
own after installation. When heaving no idea of what going on here you are lost!
Download a view tut video-files and you be very fine.

Have fun with this!!

Best rgds,
Holger


Post a reply to this message

From: H  Karsten
Subject: Re: Saving PovRay objects as geometry
Date: 31 Oct 2011 18:35:00
Message: <web.4eaf2166dc71d3eca3bfeb720@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:

> I thought that it was a SDL script.

In any case there are some problems to solve. SDL in PovRay can parse only
comma-separated files. So your matrix need to come this way. That means often
times it needs to be converted, using some other scripting languages.

Same with the geometry. If you have an .obj file you need to convert it to
PovRay on the one, and to the other app on the other side.

For the work I've already done with the Max-PovRay thing I still using other
apps for the conversion of the geometry. That it the main thing, not heaving
released this. If other people using other converter it's likely not to run...

I already started to write a converter that does a batch conversion from obj to
PovRay. But it's not finished jet.

For this thing here the .raw-file needs to be converted to the specific app.
We'll solve this later. Anyway it would be a good step to do it in a way, being
independent from the app and the converter. If this is not possible, I'll do it
insight the script. But that's for later.

Best rgds,
Holger


Post a reply to this message

From: H  Karsten
Subject: Re: Saving PovRay objects as geometry
Date: 2 Nov 2011 22:50:01
Message: <web.4eb20123dc71d3eca3bfeb720@news.povray.org>
ok, /almost/ done. But one thing is for sure: When I've finished this, I'll stop
using rebol!!
Instead of Ruby, as I thought before, I think I'll switch to Haskell.

The way of reflecting, rereflecting or not reflecting variables in rebol is the
pure horror!
Now it's time for a purely functional language.

Best rgds,
Holger


Post a reply to this message

From: H  Karsten
Subject: Re: Saving PovRay objects as geometry
Date: 4 Nov 2011 23:00:00
Message: <web.4eb4a66fdc71d3eca3bfeb720@news.povray.org>
OK, here a testversion not verry well tested jet and still slow.

- Download REBOL/Core 2.7 for Server Applications at
http://www.rebol.com/download.html
- rename it rebol.exe
- put it somewhere, the path-variable is pointing on, like c:\windows or
c:\windows\system32

- let run "example.pov" -> "geometry.qvx" should be generated (check for
permissions to let write files from PovRay)
- put "qvx2raw.r" and "qvx2raw.bat" into the same folder you run the example in
before.
- run "qvx2raw.bat" -> "geometry.raw" should be generated

It has being tested with:
PovRay 3.7
PovRay 3.6
PovRay 3.5
PovMan 1.1
MLPov 0.83
MegaPov 1.2.1
MCPov 0.0.5
DFjsPov (POV35dfjs.ZIP)
SlimePov

Note: the app is compressed. change "do decompress app" to "write/lines
%"source.r" decompress app" to save the source.

Best rgds,
holger

example.pov:
//#############################################################################
// Examplefile 4
// Pov2Raw
// Use:
// 1. #include "Pov2Qvx.inc" (only once)
// Pov2Mesh(object to trace,resolution,"file to save.qvx",true or false (want to
see the hits in the rendering))

camera {
  location  <0,1,-1.5>*7
  look_at   <0,0,0>
  rotate <0,-53,0>
  angle 40
}

light_source {
  <-2,4,-2>*10
  color rgb 1
 rotate <0,-53,0>
}

#declare In=
julia_fractal {
        <.745,0,.9113,.005>
        max_iteration 6
        precision 10000
        //hypercomplex
      texture {  pigment { color rgb <.9,.5,.6> }
     finish { phong .9 phong_size 20 }
 }
        //rotate <135,-30,0>
}

#include "Pov2Qvx.inc"
Pov2Mesh(In,15,concat("geometry.qvx"),true)
//object{In pigment{color rgbt <1,1,1,0.005>}}

Pov2Qvx.inc:
//#############################################################################

/*
This has being tested with:

PovRay 3.7
PovRay 3.6
PovRay 3.5
PovMan 1.1
MLPov 0.83
MegaPov 1.2.1
MCPov 0.0.5
DFjsPov (POV35dfjs.ZIP)
SlimePov
*/

#macro Rstr(V,L,P)
    concat("[", vstr(3, V, " ", L,P), "]")
#end
         // This is just the main loop
#macro  Pov2Mesh(Obj,Res,FileNameToSave,Show)
#if     (Res<4)#local Res=4;#end
#ifdef  (Pov2mesh_slice)#undef Pov2mesh_slice#end#local
Pov2mesh_slice=array[Res+2][Res+2];
#ifdef  (Pov2mesh_row)  #undef Pov2mesh_row  #end#local Pov2mesh_row
=array[Res+2];
#ifdef  (Pov2mesh_cube) #undef Pov2mesh_cube #end#local Pov2mesh_cube=0;
#local  Mn=min_extent(Obj);
#local  Mx=max_extent(Obj);
#local  Xstp=(Mx.x-Mn.x)/(Res-1);
#local  Ystp=(Mx.y-Mn.y)/(Res-1);
#local  Zstp=(Mx.z-Mn.z)/(Res-1);

#local  Xstp=int((Mx.x-Mn.x)/(Xstp)) / int(int((Mx.x-Mn.x)/(Xstp)) / Xstp);
#local  Ystp=int((Mx.y-Mn.y)/(Ystp)) / int(int((Mx.y-Mn.y)/(Ystp)) / Ystp);
#local  Zstp=int((Mx.z-Mn.z)/(Zstp)) / int(int((Mx.z-Mn.z)/(Zstp)) / Zstp);

#local  Pold=0;
#fopen  rawFile FileNameToSave write
#write  (rawFile,Rstr(Mn,0,-1),"\n")
#write  (rawFile,Rstr(Mx,0,-1),"\n")
#write  (rawFile,Rstr(<Xstp,Ystp,Zstp>,0,-1),"\n")
#local  Wr=false;
#local  Xr=Mn.x;//-Xstp;
#local  Xgrid=0;
#while  (Xr<=Mx.x)//+Xstp*10)
//#debug concat("###### Xr:  ",str(Xr,0,-1),"\n")
#local  Yr=Mn.y;//-Ystp;
#local  Ygrid=0;
#while  (Yr<=Mx.y)//+Ystp*10)
#local  Zgrid=0;
#local  SPOld=<Xr,Yr,Mn.z-Zstp>;
#local  Norm=<0,0,1>;
#while  (vlength(Norm)!=0)
#local  Norm=<0,0,0>;
#local  SP=trace(Obj,SPOld,z,Norm);
#if     (vlength(Norm)!=0)#write (rawFile,Rstr(SP,0,-1),"\n")#local Wr=true;
#if     (Show)
sphere  {0,.5 scale <Xstp,Ystp,Zstp> translate SP pigment{color rgb <0,1,0>}}
#end
#end
#local  SPOld=SP;
#end
//#debug concat("###### Yr:  ",str(Yr,0,-1),"\n")
#local  Yr=Yr+Ystp;
#local  Ygrid=Ygrid+1;#end
#local  Percent=int(100-((Mx.x-Xr)/(Mx.x-Mn.x)*100));
#if     (Percent > Pold)#debug concat("Pov2qvx is working...
",str(Percent,-2,0),"%\n")#end
#local  Xr=Xr+Xstp;
#local  Xgrid=Xgrid+1;
#local  Pold=Percent;#end
#fclose rawFile
#end

qvx2raw.r:
;##############################################################################
REBOL [
Title: "Qvx to raw"
File: %qvx2raw.r
Author: "Holger Karsten, BCN Niue Island"
Date: oct/nov 2011
Purpose: {
Converter for the .qvx file that is prodoced by the PovRay-file
PovMesh1.inc
All .qvx files of the currend directory are taken and being
convertet into a .raw file.
The combination of PovMesh & qvx2raw are designed to convert any
geometry in PovRay into a mesh-file.
Category: [3D PovRay converter tool Polygon rendering geometry]
}
]

app: #{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}
do decompress app

qvx2raw.bat:
rem ###########################################################################
rebol -s qvx2raw.r


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.