|
|
clipka <ano### [at] anonymousorg> wrote:
> I can't help but put a small damper on the enthusiasm about this
> approach: The resulting mesh objects will never render the same as the
> original, no matter how high you crank up the detail. You'd need a way
> to preserve surface normal information for that. (This is true even for
> simple diffuse illumination.)
It's not always about rendering. If so, you would be right - But only a picture
as a result does not need to have a .raw-file on the hard-drive at the end of
the day.
But sometimes a mesh is needed for example doing an animation somewhere else,
heaving its rough shape. Than take back only the matrix to PovRay and do the
rendering, using the _original_ object instead of the mesh-file.
Best rgds,
Holger
Post a reply to this message
|
|