POV-Ray : Newsgroups : povray.binaries.images : Ceramic texture WIP Server Time
13 Nov 2024 20:12:27 EST (-0500)
  Ceramic texture WIP (Message 1 to 10 of 10)  
From: Edouard
Subject: Ceramic texture WIP
Date: 7 Jun 2010 17:10:01
Message: <web.4c0d5fe31758eb3f130d01f50@news.povray.org>
I've been thinking about rendering ceramics for a while, and I finally had time
to start playing with some textures. This is the fired, unglazed ceramic texture
- there's still quite a lot that could be improved, but it's at least looking
plausible to me.

The glaze will be much harder. The crazing from the glaze shrinking at a
different rate from the clay when fired is probably not possibly in SDL, which
is a shame.

The best way to do glaze would be physically with an actual layer on top of the
clay using media, but that presents a modeling problem I don't want to solve.
Perhaps you might be able to do it with an enormous number of very small blobs,
but that would probably be extremely slow to render.

Cheers,
Edouard.


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From: Jaime Vives Piqueres
Subject: Re: Ceramic texture WIP
Date: 8 Jun 2010 03:42:23
Message: <4c0df45f$1@news.povray.org>

> I've been thinking about rendering ceramics for a while, and I finally
> had time to start playing with some textures. This is the fired, unglazed
> ceramic texture - there's still quite a lot that could be improved, but
> it's at least looking plausible to me.

   Looks perfect for me... in fact, I would have recognized perfectly this
kind of ceramic even if you didn't tell us what it was (it's very common
around here).

> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL,
> which is a shame.
>

   Perhaps a clever usage of crackle will do... but looks very difficult, no
doubt.

-- 
Jaime Vives Piqueres

http://www.ignorancia.org


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From: Paolo Gibellini
Subject: Re: Ceramic texture WIP
Date: 8 Jun 2010 03:56:58
Message: <4c0df7ca@news.povray.org>
>Edouard  on date 07/06/2010 23:08 wrote:
> I've been thinking about rendering ceramics for a while, and I finally had time
> to start playing with some textures. This is the fired, unglazed ceramic texture
> - there's still quite a lot that could be improved, but it's at least looking
> plausible to me.
>
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL, which
> is a shame.
>
> The best way to do glaze would be physically with an actual layer on top of the
> clay using media, but that presents a modeling problem I don't want to solve.
> Perhaps you might be able to do it with an enormous number of very small blobs,
> but that would probably be extremely slow to render.
>
> Cheers,
> Edouard.
It's anyway a fantastic (pov)shot! I'm not sure it needs the glaze...
Paolo


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From: Thomas de Groot
Subject: Re: Ceramic texture WIP
Date: 8 Jun 2010 04:46:29
Message: <4c0e0365$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:4c0df45f$1@news.povray.org...
>   Perhaps a clever usage of crackle will do... but looks very difficult, 
> no
> doubt.

or with facets. I got some acceptable results.

Thomas


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From: Thomas de Groot
Subject: Re: Ceramic texture WIP
Date: 8 Jun 2010 04:53:13
Message: <4c0e04f9@news.povray.org>
"Edouard" <pov### [at] edouardinfo> schreef in bericht 
news:web.4c0d5fe31758eb3f130d01f50@news.povray.org...
> I've been thinking about rendering ceramics for a while, and I finally had 
> time
> to start playing with some textures. This is the fired, unglazed ceramic 
> texture
> - there's still quite a lot that could be improved, but it's at least 
> looking
> plausible to me.

This is a VERY good texture. It looks glazed to me because of the speculars. 
It is not the shiny glaze of course, but the one I personally prefer, a 
discrete one which you see on stoneware utility pots for instance.

>
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL, 
> which
> is a shame.

You may try an extra texture layer with a semi-transparant pigment, a 
specular finish, and a normal using either one of the crackles, or facets.

Thomas


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From: clipka
Subject: Re: Ceramic texture WIP
Date: 8 Jun 2010 06:32:48
Message: <4c0e1c50$1@news.povray.org>
Am 07.06.2010 23:08, schrieb Edouard:
> I've been thinking about rendering ceramics for a while, and I finally had time
> to start playing with some textures. This is the fired, unglazed ceramic texture
> - there's still quite a lot that could be improved, but it's at least looking
> plausible to me.

Great texture, once again!


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From: Sven Littkowski
Subject: Re: Ceramic texture WIP
Date: 8 Jun 2010 07:55:09
Message: <4c0e2f9d$1@news.povray.org>
I really like the material! It looks very attractive to the eye.


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From: Jim Charter
Subject: Re: Ceramic texture WIP
Date: 8 Jun 2010 14:54:55
Message: <4c0e91ff$1@news.povray.org>
Jaime Vives Piqueres wrote:

>> I've been thinking about rendering ceramics for a while, and I finally
>> had time to start playing with some textures. This is the fired, unglazed
>> ceramic texture - there's still quite a lot that could be improved, but
>> it's at least looking plausible to me.
> 
>   Looks perfect for me... in fact, I would have recognized perfectly this
> kind of ceramic even if you didn't tell us what it was (it's very common
> around here).
> 
>> The glaze will be much harder. The crazing from the glaze shrinking at a
>> different rate from the clay when fired is probably not possibly in SDL,
>> which is a shame.
>>
> 
>   Perhaps a clever usage of crackle will do... but looks very difficult, no
> doubt.
> 
yes i think crackle with poly_wave and reflection may get close  also 
black hole warp to vary the scale


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From: Dave Blandston
Subject: Re: Ceramic texture WIP
Date: 8 Jun 2010 21:30:01
Message: <web.4c0eee2b58606371cba3fb0f0@news.povray.org>
It looks great already!

Regards,
Dave Blandston


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From: Alain
Subject: Re: Ceramic texture WIP
Date: 9 Jun 2010 14:43:49
Message: <4c0fe0e5@news.povray.org>

> I've been thinking about rendering ceramics for a while, and I finally had time
> to start playing with some textures. This is the fired, unglazed ceramic texture
> - there's still quite a lot that could be improved, but it's at least looking
> plausible to me.
>
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL, which
> is a shame.
>
> The best way to do glaze would be physically with an actual layer on top of the
> clay using media, but that presents a modeling problem I don't want to solve.
> Perhaps you might be able to do it with an enormous number of very small blobs,
> but that would probably be extremely slow to render.
>
> Cheers,
> Edouard.

Very convincing. It looks like ceramic at first sight.


Alain


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