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> I've been thinking about rendering ceramics for a while, and I finally had time
> to start playing with some textures. This is the fired, unglazed ceramic texture
> - there's still quite a lot that could be improved, but it's at least looking
> plausible to me.
>
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL, which
> is a shame.
>
> The best way to do glaze would be physically with an actual layer on top of the
> clay using media, but that presents a modeling problem I don't want to solve.
> Perhaps you might be able to do it with an enormous number of very small blobs,
> but that would probably be extremely slow to render.
>
> Cheers,
> Edouard.
Very convincing. It looks like ceramic at first sight.
Alain
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