I've been thinking about rendering ceramics for a while, and I finally had time
to start playing with some textures. This is the fired, unglazed ceramic texture
- there's still quite a lot that could be improved, but it's at least looking
plausible to me.
The glaze will be much harder. The crazing from the glaze shrinking at a
different rate from the clay when fired is probably not possibly in SDL, which
is a shame.
The best way to do glaze would be physically with an actual layer on top of the
clay using media, but that presents a modeling problem I don't want to solve.
Perhaps you might be able to do it with an enormous number of very small blobs,
but that would probably be extremely slow to render.
Cheers,
Edouard.
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