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Jaime Vives Piqueres wrote:
>> I've been thinking about rendering ceramics for a while, and I finally
>> had time to start playing with some textures. This is the fired, unglazed
>> ceramic texture - there's still quite a lot that could be improved, but
>> it's at least looking plausible to me.
>
> Looks perfect for me... in fact, I would have recognized perfectly this
> kind of ceramic even if you didn't tell us what it was (it's very common
> around here).
>
>> The glaze will be much harder. The crazing from the glaze shrinking at a
>> different rate from the clay when fired is probably not possibly in SDL,
>> which is a shame.
>>
>
> Perhaps a clever usage of crackle will do... but looks very difficult, no
> doubt.
>
yes i think crackle with poly_wave and reflection may get close also
black hole warp to vary the scale
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