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"Edouard" <pov### [at] edouardinfo> schreef in bericht
news:web.4c0d5fe31758eb3f130d01f50@news.povray.org...
> I've been thinking about rendering ceramics for a while, and I finally had
> time
> to start playing with some textures. This is the fired, unglazed ceramic
> texture
> - there's still quite a lot that could be improved, but it's at least
> looking
> plausible to me.
This is a VERY good texture. It looks glazed to me because of the speculars.
It is not the shiny glaze of course, but the one I personally prefer, a
discrete one which you see on stoneware utility pots for instance.
>
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL,
> which
> is a shame.
You may try an extra texture layer with a semi-transparant pigment, a
specular finish, and a normal using either one of the crackles, or facets.
Thomas
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