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I've been thinking about rendering ceramics for a while, and I finally had time
to start playing with some textures. This is the fired, unglazed ceramic texture
- there's still quite a lot that could be improved, but it's at least looking
plausible to me.
The glaze will be much harder. The crazing from the glaze shrinking at a
different rate from the clay when fired is probably not possibly in SDL, which
is a shame.
The best way to do glaze would be physically with an actual layer on top of the
clay using media, but that presents a modeling problem I don't want to solve.
Perhaps you might be able to do it with an enormous number of very small blobs,
but that would probably be extremely slow to render.
Cheers,
Edouard.
Post a reply to this message
Attachments:
Download 'ceramic_julia.jpg' (193 KB)
Preview of image 'ceramic_julia.jpg'
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> I've been thinking about rendering ceramics for a while, and I finally
> had time to start playing with some textures. This is the fired, unglazed
> ceramic texture - there's still quite a lot that could be improved, but
> it's at least looking plausible to me.
Looks perfect for me... in fact, I would have recognized perfectly this
kind of ceramic even if you didn't tell us what it was (it's very common
around here).
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL,
> which is a shame.
>
Perhaps a clever usage of crackle will do... but looks very difficult, no
doubt.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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>Edouard on date 07/06/2010 23:08 wrote:
> I've been thinking about rendering ceramics for a while, and I finally had time
> to start playing with some textures. This is the fired, unglazed ceramic texture
> - there's still quite a lot that could be improved, but it's at least looking
> plausible to me.
>
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL, which
> is a shame.
>
> The best way to do glaze would be physically with an actual layer on top of the
> clay using media, but that presents a modeling problem I don't want to solve.
> Perhaps you might be able to do it with an enormous number of very small blobs,
> but that would probably be extremely slow to render.
>
> Cheers,
> Edouard.
It's anyway a fantastic (pov)shot! I'm not sure it needs the glaze...
Paolo
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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht
news:4c0df45f$1@news.povray.org...
> Perhaps a clever usage of crackle will do... but looks very difficult,
> no
> doubt.
or with facets. I got some acceptable results.
Thomas
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"Edouard" <pov### [at] edouardinfo> schreef in bericht
news:web.4c0d5fe31758eb3f130d01f50@news.povray.org...
> I've been thinking about rendering ceramics for a while, and I finally had
> time
> to start playing with some textures. This is the fired, unglazed ceramic
> texture
> - there's still quite a lot that could be improved, but it's at least
> looking
> plausible to me.
This is a VERY good texture. It looks glazed to me because of the speculars.
It is not the shiny glaze of course, but the one I personally prefer, a
discrete one which you see on stoneware utility pots for instance.
>
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL,
> which
> is a shame.
You may try an extra texture layer with a semi-transparant pigment, a
specular finish, and a normal using either one of the crackles, or facets.
Thomas
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Am 07.06.2010 23:08, schrieb Edouard:
> I've been thinking about rendering ceramics for a while, and I finally had time
> to start playing with some textures. This is the fired, unglazed ceramic texture
> - there's still quite a lot that could be improved, but it's at least looking
> plausible to me.
Great texture, once again!
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I really like the material! It looks very attractive to the eye.
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Jaime Vives Piqueres wrote:
>> I've been thinking about rendering ceramics for a while, and I finally
>> had time to start playing with some textures. This is the fired, unglazed
>> ceramic texture - there's still quite a lot that could be improved, but
>> it's at least looking plausible to me.
>
> Looks perfect for me... in fact, I would have recognized perfectly this
> kind of ceramic even if you didn't tell us what it was (it's very common
> around here).
>
>> The glaze will be much harder. The crazing from the glaze shrinking at a
>> different rate from the clay when fired is probably not possibly in SDL,
>> which is a shame.
>>
>
> Perhaps a clever usage of crackle will do... but looks very difficult, no
> doubt.
>
yes i think crackle with poly_wave and reflection may get close also
black hole warp to vary the scale
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It looks great already!
Regards,
Dave Blandston
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> I've been thinking about rendering ceramics for a while, and I finally had time
> to start playing with some textures. This is the fired, unglazed ceramic texture
> - there's still quite a lot that could be improved, but it's at least looking
> plausible to me.
>
> The glaze will be much harder. The crazing from the glaze shrinking at a
> different rate from the clay when fired is probably not possibly in SDL, which
> is a shame.
>
> The best way to do glaze would be physically with an actual layer on top of the
> clay using media, but that presents a modeling problem I don't want to solve.
> Perhaps you might be able to do it with an enormous number of very small blobs,
> but that would probably be extremely slow to render.
>
> Cheers,
> Edouard.
Very convincing. It looks like ceramic at first sight.
Alain
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