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From: Andrew C on Mozilla
Subject: Cubic Mandelbrot isosurface (complete!) [~180KB]
Date: 31 Jul 2004 04:38:40
Message: <410b5a90@news.povray.org>
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Well, here it is!
I terminated my previous attempt to render this after waiting some 5
*days* or so...
Special thanks to my new best friend, Tor Olav Kristensen, who showed me
a significantly faster way to calculate the image. Thanks to him, I was
able to re-render the same image, with *two* light sources instead of
one, and a significantly higher max_gradient...
...in only 15 hours!
Personally, I think it looks *cool*! (I think it could _still_ do with a
slightly might max_gradient - or possibly the accuracy needs changing. I
only recently discovered the accuracy parameter - it can make quite a
difference!)
In my lunch break at work, I have done several other plots - many of
which are truely stunning. But I don't have them with me here to post.
My current work is on dividing space into lots of cubes, and figuring
out which of those cubes actually contain some surface. It seems if I
tell POV-Ray to render only those cubes, I get *massive* render speedups...
...OTOH, computing this grid takes a significant amount of time. And
lots of the higher-iteration forms have very long, thin "shoots" on
them, which tend to get "missed", resulting in them being incorrectly
cut off in the render...
(I'm actually not sure why the grid computation goes so increadibly
slowly... maybe I'll implement it in some other programming language...
but hey!)
I hope to post much, much more... but it'll take time! ;-)
Andrew @ home.
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Attachments:
Download 'cubic-mp-b-az-iter6-final.jpg' (143 KB)
Download 'us-ascii' (37 KB)
Preview of image 'cubic-mp-b-az-iter6-final.jpg'
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From: Slime
Subject: Re: Cubic Mandelbrot isosurface (complete!) [~180KB]
Date: 31 Jul 2004 04:45:30
Message: <410b5c2a@news.povray.org>
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> My current work is on dividing space into lots of cubes, and figuring
> out which of those cubes actually contain some surface. It seems if I
> tell POV-Ray to render only those cubes, I get *massive* render
speedups...
Have you considered just using something like marching cubes? Who knows, you
might even be able to make an animation =)
I'm slowly becoming a believer that as long as things look good, speed >
accuracy.
- Slime
[ http://www.slimeland.com/ ]
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From: Christoph Hormann
Subject: Re: Cubic Mandelbrot isosurface (complete!) [~180KB]
Date: 31 Jul 2004 05:05:02
Message: <cefn6q$3ga$1@chho.imagico.de>
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Andrew C on Mozilla wrote:
>
> My current work is on dividing space into lots of cubes, and figuring
> out which of those cubes actually contain some surface. It seems if I
> tell POV-Ray to render only those cubes, I get *massive* render speedups...
Well - you have just reinvented bounding trees...
http://www.tu-bs.de/%7Ey0013390/fast_iso/patch.html
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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From: oskar bertrand
Subject: Re: Cubic Mandelbrot isosurface (complete!) [~180KB]
Date: 31 Jul 2004 13:21:03
Message: <410bd4ff$1@news.povray.org>
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Andrew C on Mozilla wrote:
> Well, here it is!
I like the coloring very much.
Oskar
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From: Andrew C on Mozilla
Subject: Re: Cubic Mandelbrot isosurface (complete!) [~180KB]
Date: 1 Aug 2004 10:48:02
Message: <410d02a2$1@news.povray.org>
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>> My current work is on dividing space into lots of cubes, and figuring
>> out which of those cubes actually contain some surface. It seems if I
>> tell POV-Ray to render only those cubes, I get *massive* render
>> speedups...
>
>
> Well - you have just reinvented bounding trees...
>
> http://www.tu-bs.de/%7Ey0013390/fast_iso/patch.html
...and where did you think I got the idea from? ;-)
Question: if it works so well, how come POV-Ray doesn't do this by
default anyway?
Andrew @ home.
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From: Andrew C on Mozilla
Subject: Re: Cubic Mandelbrot isosurface (complete!) [~180KB]
Date: 1 Aug 2004 10:49:05
Message: <410d02e1$1@news.povray.org>
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oskar bertrand wrote:
> Andrew C on Mozilla wrote:
>
>> Well, here it is!
>
>
> I like the coloring very much.
Yeah, good isn't it? 2 light sources - one yellow, one cyan. (But the
object itself is magenta - with a slight specular hilight.)
It makes it a little easier to figure out what shape you're actually
looking at anyway...
Andrew @ home.
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This is lovely!
I went to a talk by Dr Alan Norton (I think that was his name) almost 20
years ago where he showed pictures similar to this he'd rendered at IBM
Bell Labs in USA. Ever since then I've wanted to attempt something like
that but unfortunately my mathematical ability is pathetic. He used 3d
"cross-sections" thru a 4d mandelbrot object calculated using quaternions.
By the way, did you intend to send the source with this? If so only the
render text output came. Do you intend to post the source? I would *love*
to look at it.
Best wishes,
- Miriam
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From: Andrew C on Mozilla
Subject: Re: Cubic Mandelbrot isosurface (complete!) [~180KB]
Date: 12 Sep 2004 10:44:42
Message: <414460da$1@news.povray.org>
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> This is lovely!
Thanks.
> I went to a talk by Dr Alan Norton (I think that was his name) almost 20
> years ago where he showed pictures similar to this he'd rendered at IBM
> Bell Labs in USA. Ever since then I've wanted to attempt something like
> that but unfortunately my mathematical ability is pathetic. He used 3d
> "cross-sections" thru a 4d mandelbrot object calculated using quaternions.
Yes, POV-Ray has the ability to slice 3D cross sections of various 4D
Julia sets - but not Mandelbrot sets.
Quaternions (and hypercomplex numbers) are ways of taking any fractal
defined in ordinary complex numbers, and doubling the number of
dimensions. The usual quadratic Mandelbrot set is 2D, so if you compute
it using quaternions or hypercomplexes, you get a 4D figure.
Unfortunately, IIRC it's just a surface of (double?) rotation...
My image is basic on the *cubic* Mandelbrot set. Without launching into
a huge maths lecture... your generic quadratic equation is something
like Ax^2 + Bx + C, where A, B and C are constants. However, more any
values of A, B and C, you can an image that is a rotated and/or scaled
version of something you could compute with z^2 + c. Thus, this
simplified formula is general enough to demonstrate anything worth seeing.
Since there is 1 (complex number) parameter, that means the
parameter-space (in which the Mandelbrot set lives) is 2D.
Similarly, your generic cubis is something like Ax^3 + Bx^2 + Cx + D.
However, anything this can draw can also be drawn (maybe rotated and/or
scaled) by z^3 - 2(A^2)z + B, so that's what they use. Notice that the
dynamic space still consists of 1 variable - z - so the Julia sets are
still 2D. However, since there are now *two* parameters, both
complex-valued, the Mandelbrot set is 4D. And it's not just a surface of
revolution; there are REAL DETAILS in all 4 axis.
> By the way, did you intend to send the source with this? If so only the
> render text output came. Do you intend to post the source? I would *love*
> to look at it.
To draw it - simple. (Thanks again to Tor for pointing out this more
efficient method.) To make it go fast - well, that's much harder! Take a
look at my original post - 15 hours!!!
(I wonder how long it took the poor bloke from IBM! Admittedly he was
probably using a custom-writted tool highly optimised just for this
particular task. But even so, it can't have been fast...)
I will post the exact source if enough people are interested. It's not
complex.
Andrew @ home.
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From: Andrew C on Mozilla
Subject: Re: Cubic Mandelbrot isosurface (complete!) [~180KB]
Date: 12 Sep 2004 10:50:42
Message: <41446242$1@news.povray.org>
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> Yes, POV-Ray has the ability to slice 3D cross sections of various 4D
> Julia sets - but not Mandelbrot sets.
>
> Quaternions (and hypercomplex numbers) are ways of taking any fractal
> defined in ordinary complex numbers, and doubling the number of
> dimensions. The usual quadratic Mandelbrot set is 2D, so if you compute
> it using quaternions or hypercomplexes, you get a 4D figure.
> Unfortunately, IIRC it's just a surface of (double?) rotation...
>
> My image is basic on the *cubic* Mandelbrot set. Without launching into
> a huge maths lecture... your generic quadratic equation is something
> like Ax^2 + Bx + C, where A, B and C are constants. However, more any
> values of A, B and C, you can an image that is a rotated and/or scaled
> version of something you could compute with z^2 + c. Thus, this
> simplified formula is general enough to demonstrate anything worth seeing.
>
> Since there is 1 (complex number) parameter, that means the
> parameter-space (in which the Mandelbrot set lives) is 2D.
>
> Similarly, your generic cubis is something like Ax^3 + Bx^2 + Cx + D.
> However, anything this can draw can also be drawn (maybe rotated and/or
> scaled) by z^3 - 2(A^2)z + B, so that's what they use. Notice that the
> dynamic space still consists of 1 variable - z - so the Julia sets are
> still 2D. However, since there are now *two* parameters, both
> complex-valued, the Mandelbrot set is 4D. And it's not just a surface of
> revolution; there are REAL DETAILS in all 4 axis.
OK, *how many* typing mistakes are there in there?! Oh dear...
Most significantly, it's z^3 - 3(A^2)z + B. (i.e., the linear
coefficient is multiplied by *3*, not *2*!)
Also forgot to mention... to compute the quadratic Mandelbrot set,
iterate the critical point 0 and see what it does. However, to compute
the cubic Mandelbrot set, you must example *two* orbits - these are +A
and -A. (Don't use 0; it renders wrong.) Some authors define a set
called M+ = {all (A, B) where the orbit of +A is bounded} and another
set called M- = {all (A, B) where the orbit of -A is bounded}. The usual
Mandelbrot set M is then the intersection of these two sets.
The set I pictured is just M+; I have some neat pictures showing M+ and
M- on the same plot...
Andrew @ home.
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