>> My current work is on dividing space into lots of cubes, and figuring
>> out which of those cubes actually contain some surface. It seems if I
>> tell POV-Ray to render only those cubes, I get *massive* render
>> speedups...
>
>
> Well - you have just reinvented bounding trees...
>
> http://www.tu-bs.de/%7Ey0013390/fast_iso/patch.html
...and where did you think I got the idea from? ;-)
Question: if it works so well, how come POV-Ray doesn't do this by
default anyway?
Andrew @ home.
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