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Andrew C on Mozilla wrote:
>
> My current work is on dividing space into lots of cubes, and figuring
> out which of those cubes actually contain some surface. It seems if I
> tell POV-Ray to render only those cubes, I get *massive* render speedups...
Well - you have just reinvented bounding trees...
http://www.tu-bs.de/%7Ey0013390/fast_iso/patch.html
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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