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> My current work is on dividing space into lots of cubes, and figuring
> out which of those cubes actually contain some surface. It seems if I
> tell POV-Ray to render only those cubes, I get *massive* render
speedups...
Have you considered just using something like marching cubes? Who knows, you
might even be able to make an animation =)
I'm slowly becoming a believer that as long as things look good, speed >
accuracy.
- Slime
[ http://www.slimeland.com/ ]
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