|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I have changed the "landscape" a little.
Now it is made with only two isosurfaces.
The surface beneath the "hoses" has trails
that are made with "negative blobbing".
(I.e. "Hoses" with a little greater radius
has been subtracted from the surface.)
I gave the hoses a little magenta tint to
make them stand out a little from the
surface beneath.
To speed up the rendering I made the main
light source shadowless too.
Antialiasing was very slow so I rendered
the image twice the size that it is now
and then used an image editor program to
scale down the image (bicubic resampling).
I hope you like it.
Tor Olav
Post a reply to this message
Attachments:
Download 'Sombrero03_14.jpg' (70 KB)
Preview of image 'Sombrero03_14.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
i like this one much better as the previous one.
JWV
"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
news:Xns### [at] 204213191226...
>
> I have changed the "landscape" a little.
> Now it is made with only two isosurfaces.
>
> The surface beneath the "hoses" has trails
> that are made with "negative blobbing".
> (I.e. "Hoses" with a little greater radius
> has been subtracted from the surface.)
>
> I gave the hoses a little magenta tint to
> make them stand out a little from the
> surface beneath.
>
> To speed up the rendering I made the main
> light source shadowless too.
>
> Antialiasing was very slow so I rendered
> the image twice the size that it is now
> and then used an image editor program to
> scale down the image (bicubic resampling).
>
>
> I hope you like it.
>
>
> Tor Olav
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nice image, it's very smooth. Looks like some sort of smooth cloth. The
lighting and colors are great, too. I like it a lot better than the previous
version.
> Antialiasing was very slow so I rendered
> the image twice the size that it is now
> and then used an image editor program to
> scale down the image (bicubic resampling).
It shows. You need more samples than that to create smooth lines, and the
jagged edges are definitely hurting the smoothness of this image. I
recommend you try AA method 2 for your final render.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> > Antialiasing was very slow so I rendered
> > the image twice the size that it is now
> > and then used an image editor program to
> > scale down the image (bicubic resampling).
>
> It shows. You need more samples than that to create smooth lines, and the
> jagged edges are definitely hurting the smoothness of this image. I
> recommend you try AA method 2 for your final render.
By the way, using AA method 1 with +R2 (2x2 samples) and, say, +A0.2 or so,
would have created the same effect in a lesser amount of time, since it's
just like doing a render at twice the size, only pixels which don't need the
AA aren't supersampled.
Well, actually, I guess that's not entirely true, since it would have to
take 4 *additional* samples per pixel, for a total of 5 samples per AA'ed
pixel. But after factoring in the number of pixels which would *not* have to
be supersampled, there's probably more gained than lost. Either way, +A0.0
+R2 would have done the same thing you did without the need for resizing
afterwards.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
| |
| |
|
|
From: Roberto A
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 08:19:04
Message: <3f9675b8@news.povray.org>
|
|
|
| |
| |
|
|
> i like this one much better as the previous one.
So do I.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tor Olav Kristensen wrote:
>The surface beneath the "hoses" has trails
>that are made with "negative blobbing".
>(I.e. "Hoses" with a little greater radius
>has been subtracted from the surface.)
>
I like that effect. How do you make the "hose" isosurface?
Thanks
Dave Matthews
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi all,
There is something weird with the image. Even though I have the speakers all
cranked up, I cannot hear Marble Madness tunes. ;-)
Great pic.
Best regards / Fernando
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Do you feel better with that link? ;-)
http://www.bodenstaendig.de/marble/misc.htm
Marc
web.3f968b6e9e86ae3b4580d3f50@news.povray.org...
> Hi all,
>
> There is something weird with the image. Even though I have the speakers
all
> cranked up, I cannot hear Marble Madness tunes. ;-)
>
> Great pic.
>
>
> Best regards / Fernando
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tank you all for positive comments and suggestion.
I have now started a new rendering with the ant-
aliasing method that Slime suggested. (It seems
that I should take a closer look at the anti-alias
section in the manual.)
Now I am a little sad because I must have missed
many "classic" arcade games (like marble madness).
It looks fun to play !
Tor Olav
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in
news:web.3f967abc9e86ae3b8062416c0@news.povray.org:
> Tor Olav Kristensen wrote:
>
>>The surface beneath the "hoses" has trails
>>that are made with "negative blobbing".
>>(I.e. "Hoses" with a little greater radius
>>has been subtracted from the surface.)
>>
> I like that effect.
If you don't already know how to do this, then you
can find some info about about how to do it here:
http://news.povray.org/povray.general/20681
> How do you make the "hose" isosurface?
I will try to find time to clean up the code and
post it somewhere.
In the meantime it could be useful to have a look
at the code for this image:
http://home.no/t-o-k/povray/Isosurface-Cubic_Space_Division.jpg
You can find the sourcecode for it at this page:
http://home.no/t-o-k/povray
(The way the "hose" isosurface is made, is not very
different from the way the "bars" are made in that
image.)
Tor Olav
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |