POV-Ray : Newsgroups : povray.binaries.images : Print backdrop stage Server Time
27 Dec 2024 05:26:47 EST (-0500)
  Print backdrop stage (Message 1 to 7 of 7)  
From: StephenS
Subject: Print backdrop stage
Date: 31 Dec 2017 07:54:40
Message: <5a48de10@news.povray.org>
I want to be able to recreate a small stage/camera setup with Povray.

For some scenes an efficient backdrop may be needed. To that end, I 
could use some pointers on a good starting place.

Test_tile_b.png is a sample of the direction I'll start with.
IMG_5687_crop.jpg photo of two of the paper's I have.

I'm happy with the square texture so far. I think it will parse/render 
quickly.
#declare Square_pattern_=texture{
  square
   texture {pigment {color rgbft <0.000,0.000,0.000,0.000,0.000>}},
   texture {gradient < 1.000, 0.000, 1.000 >
    texture_map {
     [0.000,pigment {color rgbft <1.000,1.000,1.000,0.000,0.000>}]
     [0.500,pigment {color rgbft <1.000,1.000,1.000,0.000,0.000>}]
     [0.500,pigment {color rgbft <0.000,0.000,0.000,0.000,0.000>}]
     [1.000,pigment {color rgbft <0.000,0.000,0.000,0.000,0.000>}]
    }
    scale <0.150,0.150,0.150>
   },
   texture {pigment {color rgbft <1.000,1.000,1.000,0.000,0.000>}},
   texture {gradient < 1.000, 0.000, 1.000 >
    texture_map {
     [0.000,pigment {color rgbft <1.000,1.000,1.000,0.000,0.000>}]
     [0.500,pigment {color rgbft <1.000,1.000,1.000,0.000,0.000>}]
     [0.500,pigment {color rgbft <0.000,0.000,0.000,0.000,0.000>}]
     [1.000,pigment {color rgbft <0.000,0.000,0.000,0.000,0.000>}]
    }
    scale <0.150,0.150,0.150>
   }
}

The other I've made stacked box{} statements.
Test_tile_d.png
Test_tile_a.png
Witch I hope to use in an pigment{object{}} pattern or
pigment{image_map{function{}}}.

Help needed here :-)
I want a <u,v> map-able texture (material?) for my background.

Comments and suggestions welcome.

Stephen S


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Attachments:
Download 'test_tile_b.png' (103 KB) Download 'img_5687_crop.jpg' (124 KB) Download 'test_tile_d.png' (10 KB) Download 'test_tile_a.png' (14 KB)

Preview of image 'test_tile_b.png'
test_tile_b.png

Preview of image 'img_5687_crop.jpg'
img_5687_crop.jpg

Preview of image 'test_tile_d.png'
test_tile_d.png

Preview of image 'test_tile_a.png'
test_tile_a.png


 

From: Stephen
Subject: Re: Print backdrop stage
Date: 31 Dec 2017 13:58:42
Message: <5a493362$1@news.povray.org>
On 31/12/2017 12:59, StephenS wrote:
> Help needed here :-)
> I want a <u,v> map-able texture (material?) for my background.
> 
> Comments and suggestions welcome.
> 

I like the checked texture. It is un-fussy.

I've mostly used uv mapping with mesh2 objects and with them you need to 
use a 3rd party program like uv mapper or Blender, to do the mapping.

With povray objects like spheres, cylinders etc you need to use a 
mapping that has a spherical or cylindrical projection.
So it depends on what you want to map to what.

-- 

Regards
     Stephen


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From: StephenS
Subject: Re: Print backdrop stage
Date: 31 Dec 2017 15:46:00
Message: <5a494c88@news.povray.org>
On 12/31/2017 7:59 AM, StephenS wrote:
...
> I'm happy with the square texture so far. I think it will parse/render 
> quickly.
...The original has a prism{bezier_spline...}.
A better setup, bicubic_patch{} object with uv mapping for curved back.

Scaling the front straight edge texture is easy, how do I scale the 
curved surface texture, other than trial and error?

Stephen S


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Attachments:
Download 'checker_stage_e.png' (168 KB)

Preview of image 'checker_stage_e.png'
checker_stage_e.png


 

From: StephenS
Subject: Re: Print backdrop stage
Date: 31 Dec 2017 15:50:05
Message: <5a494d7d$1@news.povray.org>
On 12/31/2017 1:58 PM, Stephen wrote:
...
> 
> I like the checked texture. It is un-fussy.
...

Yes, but near impossible to auto-focus my camera on the objects, and not 
the background.

Stephen S


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From: Bald Eagle
Subject: Re: Print backdrop stage
Date: 31 Dec 2017 17:50:01
Message: <web.5a4969129bc676bf5cafe28e0@news.povray.org>
This reminds me of:

http://hea-www.harvard.edu/~fine/POV/fabric.html


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From: Kenneth
Subject: Re: Print backdrop stage
Date: 1 Jan 2018 13:40:00
Message: <web.5a4a7ff99bc676bf89df8d30@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
> I like the checked texture. It is un-fussy.
>
> I've mostly used uv mapping with mesh2 objects and with them you need to
> use a 3rd party program like uv mapper or Blender, to do the mapping.
>
> With povray objects like spheres, cylinders etc you need to use a
> mapping that has a spherical or cylindrical projection.
> So it depends on what you want to map to what.
>

One idea I've come up with:
Beginning with v3.7.1 (which would be one of the current beta development
versions), POV-Ray's CYLINDER object can now have u-v mapping. (I'm currently
using 3.7.1 beta 9.)

With an 'open' cylinder-- and some appropriate clipped-by planes-- the curving
section of Stephen S's backdrop can be made to look right. I've been trying to
do that, but it's...tricky, because of the way uv-mapping works on cylinders,
and because of the way pigments or image_map tiles need to be scaled on it to
look correct. AND to get that scaling to 'match up' with the scaled pigments on
his vertical and horizontal objects, to look like a seamless blend. Not easy,
but it can be done.


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From: Bald Eagle
Subject: Re: Print backdrop stage
Date: 1 Jan 2018 18:50:00
Message: <web.5a4ac8e19bc676bf5cafe28e0@news.povray.org>
I'd probably be strongly tempted to use 1, or 9, bicubic (Bezier) patches.

http://www.joshuarenglish.com/cyclopedia/uv_bicubic.html

You can just uv-map those directly.


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