On 12/31/2017 7:59 AM, StephenS wrote:
...
> I'm happy with the square texture so far. I think it will parse/render
> quickly.
...The original has a prism{bezier_spline...}.
A better setup, bicubic_patch{} object with uv mapping for curved back.
Scaling the front straight edge texture is easy, how do I scale the
curved surface texture, other than trial and error?
Stephen S
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