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On 31/12/2017 12:59, StephenS wrote:
> Help needed here :-)
> I want a <u,v> map-able texture (material?) for my background.
>
> Comments and suggestions welcome.
>
I like the checked texture. It is un-fussy.
I've mostly used uv mapping with mesh2 objects and with them you need to
use a 3rd party program like uv mapper or Blender, to do the mapping.
With povray objects like spheres, cylinders etc you need to use a
mapping that has a spherical or cylindrical projection.
So it depends on what you want to map to what.
--
Regards
Stephen
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