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3 May 2024 02:31:37 EDT (-0400)
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From: Stephen
Subject: Re: Dragon Lady
Date: 7 Aug 2016 06:28:51
Message: <57a70d63@news.povray.org>
On 8/7/2016 8:52 AM, Stephen wrote:
> I have redone my export from Poser and Rig for creating df3's.


I think that I have the relative positions of the mesh and the df3 
exported correctly.
I wish I had taken the time to give her some pants. The model looks like 
someone I once worked with. I'm beginning to feel like a pervy stalker. :(

I've had to change the ratios of the R, G & B channels each time I've 
made a new set of df3's.

I'll post the df3 files if anyone wants to play with them.


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Dragon Lady
Date: 7 Aug 2016 06:35:09
Message: <57a70edd$1@news.povray.org>
On 8/7/2016 11:28 AM, Stephen wrote:
> I'll post the df3 files if anyone wants to play with them.


povray.binaries.misc

Just under 2Meg

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Dragon Lady
Date: 7 Aug 2016 07:00:45
Message: <57a714dd$1@news.povray.org>
On 7-8-2016 11:30, Stephen wrote:
> On 8/7/2016 8:30 AM, Thomas de Groot wrote:
>> The foreground is where I imagine the Scorpions to be and we need to
>> consider their scale with regards to the environment.
>>
>> Much to do but exciting!
>>
>> This may perhaps help already: the media used for the atmosphere:
>>
>> //start code
>
>
> What are the dimensions of you atmosphere media container?
>

AtmosScale above: <10, 10, 10>  ;-) and scaled <5, 1.0, 5> This last 
does not influence changes too much.

I have been thinking that emissive media are not influenced by the 
container scale or are they? I seem to remember that obly scattering is 
influenced...


-- 
Thomas


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From: Stephen
Subject: Re: Dragon Lady
Date: 7 Aug 2016 09:43:04
Message: <57a73ae8@news.povray.org>
On 8/7/2016 12:00 PM, Thomas de Groot wrote:
> On 7-8-2016 11:30, Stephen wrote:
>> On 8/7/2016 8:30 AM, Thomas de Groot wrote:
>>> The foreground is where I imagine the Scorpions to be and we need to
>>> consider their scale with regards to the environment.
>>>
>>> Much to do but exciting!
>>>
>>> This may perhaps help already: the media used for the atmosphere:
>>>
>>> //start code
>>
>>
>> What are the dimensions of you atmosphere media container?
>>
>
> AtmosScale above: <10, 10, 10>  ;-) and scaled <5, 1.0, 5> This last
> does not influence changes too much.
>
> I have been thinking that emissive media are not influenced by the
> container scale or are they? I seem to remember that obly scattering is
> influenced...
>
>

I don't know. I'll find out after I've finished playing Dressing Dolls. ;)

How many Pov units to a meter, in your scene?

I cheated with the clothes. I really need to export the scene from poser 
again as a unit.


-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Dragon Lady
Date: 7 Aug 2016 10:50:01
Message: <web.57a7494be7e0b8f75e7df57c0@news.povray.org>
How are you combining the 3 different channels of media?
I tried defining 3 boxes with different colored interiors, and it seems that the
current box seems to "overwrite" the previous box.

Drat this blasted media thing !!!!
You kids and your fancy new-fangled gadgetry.
Never satisfied with the simpler things in life.
When I was a kid, we didn't even have spheres to render with - we had amorphous
rocks with whatever texture was available.  And they were all drab.
And it was good enough for us.  AND we liked it.

"Media."   Harrrumph!


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From: Stephen
Subject: Re: Dragon Lady
Date: 7 Aug 2016 11:13:32
Message: <57a7501c@news.povray.org>
On 8/7/2016 3:44 PM, Bald Eagle wrote:
> How are you combining the 3 different channels of media?
> I tried defining 3 boxes with different colored interiors, and it seems that the
> current box seems to "overwrite" the previous box.
>
> Drat this blasted media thing !!!!
> You kids and your fancy new-fangled gadgetry.
> Never satisfied with the simpler things in life.
> When I was a kid, we didn't even have spheres to render with - we had amorphous
> rocks with whatever texture was available.  And they were all drab.
> And it was good enough for us.  AND we liked it.
>
> "Media."   Harrrumph!
>

The youth of today. :P

They say a picture is worth a thousand lines of code. Well at least I do.

I use three media in one interior.
I would post the code but it is messy. I have to overwrite the code 
Bishop3d exports with the code modified to run direct from Pov.
Both Bishop3d and Moray export a pov file for each frame and it takes 
PovRay 16 seconds to save the scene. Creating the tga files to make the 
df3's would take Bishop3d about an hour and a half to export 100 frames 
times 3 for each channel.

-- 

Regards
     Stephen


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From: Cousin Ricky
Subject: Re: Dragon Lady
Date: 7 Aug 2016 11:15:19
Message: <57a75087$1@news.povray.org>
On 08/06/2016 01:43 PM, Stephen wrote:
> I don't know if the book mentions her complexion but emission looks better.
> I'm going to redo this from the start using what I've learned.
> At the moment getting the positions right is next to impossible. So I
> will re-export from Poser and rework it in PoseRay.

What's up with her left forearm?  It looks seriously fractured.


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From: Stephen
Subject: Re: Dragon Lady
Date: 7 Aug 2016 11:28:42
Message: <57a753aa@news.povray.org>
On 8/7/2016 4:13 PM, Stephen wrote:
> I would post the code but

I had better mention that I need to use a multiplier for each media to 
balance the colours.
E.g.
//------- Box0 Raw Script Begin -------
#declare Emission_Factor_R = 10.0 ;
#declare Emission_Factor_G = 3.0 ;
#declare Emission_Factor_B = 15.0 ;

#declare df3_Scarab_ =
material{
   texture {
     pigment {
       color rgbft <1.000,0.000,0.000,0.000,1.000>
     }
   }
   interior{
     ior                 1.000
     caustics            0.000
     dispersion          1.000
     dispersion_samples  7.000
     fade_power          0.000
     fade_distance       0.000
     fade_color          rgb <0.000,0.000,0.000>
     media {
       method     3
       intervals  20
       samples    3, 6
       confidence 0.900
       variance   0.008
       absorption rgb <0.000,0.000,0.000>
       emission   rgb <1.000,0.000,0.000>  * Emission_Factor_R
       aa_threshold 0.100
       aa_level    4
       density {
         density_file df3 "F:\Graphics\B3D 
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_R_.df3"
         interpolate 2
       }

     }

     media {
       method     3
       intervals  20
       samples    3, 6
       confidence 0.900
       variance   0.008
       ratio      0.900
	 absorption rgb <0.000,0.000,0.000>
          emission   rgb <0.000,1.000,0.000> * Emission_Factor_G
       aa_threshold 0.100
       aa_level    4
       density {
         density_file df3 "F:\Graphics\B3D 
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_G_.df3"
         interpolate 2
       }

     }

     media {
       method     3
       intervals  20
       samples    3, 6
       confidence 0.900
       variance   0.008
       ratio      0.900
       absorption rgb <0.000,0.000,0.000>
       emission   rgb <0.000,0.000,1.000> * Emission_Factor_B
       aa_threshold 0.100
       aa_level    4
       density {
         density_file df3 "F:\Graphics\B3D 
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_B_.df3"
         interpolate 2
       }

     }

   }

   translate <-0.500,-0.500,-0.500>
}

//------- Box0 Raw Script End ---------




-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Dragon Lady
Date: 7 Aug 2016 11:39:26
Message: <57a7562e$1@news.povray.org>
On 8/7/2016 4:14 PM, Cousin Ricky wrote:
> On 08/06/2016 01:43 PM, Stephen wrote:
>> I don't know if the book mentions her complexion but emission looks
>> better.
>> I'm going to redo this from the start using what I've learned.
>> At the moment getting the positions right is next to impossible. So I
>> will re-export from Poser and rework it in PoseRay.
>
> What's up with her left forearm?  It looks seriously fractured.
>

Ah! I did not notice that until about an hour ago.
I think that it was caused by the left arm having the Inverse Kinematics 
flag set in Poser when I applied the standard pose. It can cause 
discontinuities. I will correct it when I next go into Poser to do a 
final export.
And if I remember I will remove that setting from the defaults. <Grrr>

-- 

Regards
     Stephen


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From: And
Subject: Re: Dragon Lady
Date: 7 Aug 2016 11:50:01
Message: <web.57a757f4e7e0b8f7b549e89b0@news.povray.org>
A woman. I made an woman, too.


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