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On 8/7/2016 4:13 PM, Stephen wrote:
> I would post the code but
I had better mention that I need to use a multiplier for each media to
balance the colours.
E.g.
//------- Box0 Raw Script Begin -------
#declare Emission_Factor_R = 10.0 ;
#declare Emission_Factor_G = 3.0 ;
#declare Emission_Factor_B = 15.0 ;
#declare df3_Scarab_ =
material{
texture {
pigment {
color rgbft <1.000,0.000,0.000,0.000,1.000>
}
}
interior{
ior 1.000
caustics 0.000
dispersion 1.000
dispersion_samples 7.000
fade_power 0.000
fade_distance 0.000
fade_color rgb <0.000,0.000,0.000>
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
absorption rgb <0.000,0.000,0.000>
emission rgb <1.000,0.000,0.000> * Emission_Factor_R
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_R_.df3"
interpolate 2
}
}
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
ratio 0.900
absorption rgb <0.000,0.000,0.000>
emission rgb <0.000,1.000,0.000> * Emission_Factor_G
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_G_.df3"
interpolate 2
}
}
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
ratio 0.900
absorption rgb <0.000,0.000,0.000>
emission rgb <0.000,0.000,1.000> * Emission_Factor_B
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_B_.df3"
interpolate 2
}
}
}
translate <-0.500,-0.500,-0.500>
}
//------- Box0 Raw Script End ---------
--
Regards
Stephen
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