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On 8/7/2016 8:52 AM, Stephen wrote:
> I have redone my export from Poser and Rig for creating df3's.
I think that I have the relative positions of the mesh and the df3
exported correctly.
I wish I had taken the time to give her some pants. The model looks like
someone I once worked with. I'm beginning to feel like a pervy stalker. :(
I've had to change the ratios of the R, G & B channels each time I've
made a new set of df3's.
I'll post the df3 files if anyone wants to play with them.
--
Regards
Stephen
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Attachments:
Download 'shenlong_02ae_0000.jpg' (156 KB)
Preview of image 'shenlong_02ae_0000.jpg'
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On 8/7/2016 11:28 AM, Stephen wrote:
> I'll post the df3 files if anyone wants to play with them.
povray.binaries.misc
Just under 2Meg
--
Regards
Stephen
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On 7-8-2016 11:30, Stephen wrote:
> On 8/7/2016 8:30 AM, Thomas de Groot wrote:
>> The foreground is where I imagine the Scorpions to be and we need to
>> consider their scale with regards to the environment.
>>
>> Much to do but exciting!
>>
>> This may perhaps help already: the media used for the atmosphere:
>>
>> //start code
>
>
> What are the dimensions of you atmosphere media container?
>
AtmosScale above: <10, 10, 10> ;-) and scaled <5, 1.0, 5> This last
does not influence changes too much.
I have been thinking that emissive media are not influenced by the
container scale or are they? I seem to remember that obly scattering is
influenced...
--
Thomas
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On 8/7/2016 12:00 PM, Thomas de Groot wrote:
> On 7-8-2016 11:30, Stephen wrote:
>> On 8/7/2016 8:30 AM, Thomas de Groot wrote:
>>> The foreground is where I imagine the Scorpions to be and we need to
>>> consider their scale with regards to the environment.
>>>
>>> Much to do but exciting!
>>>
>>> This may perhaps help already: the media used for the atmosphere:
>>>
>>> //start code
>>
>>
>> What are the dimensions of you atmosphere media container?
>>
>
> AtmosScale above: <10, 10, 10> ;-) and scaled <5, 1.0, 5> This last
> does not influence changes too much.
>
> I have been thinking that emissive media are not influenced by the
> container scale or are they? I seem to remember that obly scattering is
> influenced...
>
>
I don't know. I'll find out after I've finished playing Dressing Dolls. ;)
How many Pov units to a meter, in your scene?
I cheated with the clothes. I really need to export the scene from poser
again as a unit.
--
Regards
Stephen
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Attachments:
Download 'shenlong_02b_0000.png' (490 KB)
Preview of image 'shenlong_02b_0000.png'
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How are you combining the 3 different channels of media?
I tried defining 3 boxes with different colored interiors, and it seems that the
current box seems to "overwrite" the previous box.
Drat this blasted media thing !!!!
You kids and your fancy new-fangled gadgetry.
Never satisfied with the simpler things in life.
When I was a kid, we didn't even have spheres to render with - we had amorphous
rocks with whatever texture was available. And they were all drab.
And it was good enough for us. AND we liked it.
"Media." Harrrumph!
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Attachments:
Download 'stephen_dragon.png' (46 KB)
Preview of image 'stephen_dragon.png'
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On 8/7/2016 3:44 PM, Bald Eagle wrote:
> How are you combining the 3 different channels of media?
> I tried defining 3 boxes with different colored interiors, and it seems that the
> current box seems to "overwrite" the previous box.
>
> Drat this blasted media thing !!!!
> You kids and your fancy new-fangled gadgetry.
> Never satisfied with the simpler things in life.
> When I was a kid, we didn't even have spheres to render with - we had amorphous
> rocks with whatever texture was available. And they were all drab.
> And it was good enough for us. AND we liked it.
>
> "Media." Harrrumph!
>
The youth of today. :P
They say a picture is worth a thousand lines of code. Well at least I do.
I use three media in one interior.
I would post the code but it is messy. I have to overwrite the code
Bishop3d exports with the code modified to run direct from Pov.
Both Bishop3d and Moray export a pov file for each frame and it takes
PovRay 16 seconds to save the scene. Creating the tga files to make the
df3's would take Bishop3d about an hour and a half to export 100 frames
times 3 for each channel.
--
Regards
Stephen
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Attachments:
Download 'image6.jpg' (43 KB)
Preview of image 'image6.jpg'
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On 08/06/2016 01:43 PM, Stephen wrote:
> I don't know if the book mentions her complexion but emission looks better.
> I'm going to redo this from the start using what I've learned.
> At the moment getting the positions right is next to impossible. So I
> will re-export from Poser and rework it in PoseRay.
What's up with her left forearm? It looks seriously fractured.
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On 8/7/2016 4:13 PM, Stephen wrote:
> I would post the code but
I had better mention that I need to use a multiplier for each media to
balance the colours.
E.g.
//------- Box0 Raw Script Begin -------
#declare Emission_Factor_R = 10.0 ;
#declare Emission_Factor_G = 3.0 ;
#declare Emission_Factor_B = 15.0 ;
#declare df3_Scarab_ =
material{
texture {
pigment {
color rgbft <1.000,0.000,0.000,0.000,1.000>
}
}
interior{
ior 1.000
caustics 0.000
dispersion 1.000
dispersion_samples 7.000
fade_power 0.000
fade_distance 0.000
fade_color rgb <0.000,0.000,0.000>
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
absorption rgb <0.000,0.000,0.000>
emission rgb <1.000,0.000,0.000> * Emission_Factor_R
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_R_.df3"
interpolate 2
}
}
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
ratio 0.900
absorption rgb <0.000,0.000,0.000>
emission rgb <0.000,1.000,0.000> * Emission_Factor_G
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_G_.df3"
interpolate 2
}
}
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
ratio 0.900
absorption rgb <0.000,0.000,0.000>
emission rgb <0.000,0.000,1.000> * Emission_Factor_B
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D
Data\Scenes\Dahlgren\Eastern\B\Shenlong_01A_B_.df3"
interpolate 2
}
}
}
translate <-0.500,-0.500,-0.500>
}
//------- Box0 Raw Script End ---------
--
Regards
Stephen
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On 8/7/2016 4:14 PM, Cousin Ricky wrote:
> On 08/06/2016 01:43 PM, Stephen wrote:
>> I don't know if the book mentions her complexion but emission looks
>> better.
>> I'm going to redo this from the start using what I've learned.
>> At the moment getting the positions right is next to impossible. So I
>> will re-export from Poser and rework it in PoseRay.
>
> What's up with her left forearm? It looks seriously fractured.
>
Ah! I did not notice that until about an hour ago.
I think that it was caused by the left arm having the Inverse Kinematics
flag set in Poser when I applied the standard pose. It can cause
discontinuities. I will correct it when I next go into Poser to do a
final export.
And if I remember I will remove that setting from the defaults. <Grrr>
--
Regards
Stephen
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A woman. I made an woman, too.
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Attachments:
Download '00.png' (1082 KB)
Preview of image '00.png'
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