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From: Thomas de Groot
Subject: Hair/beard growing - a Poseray problem?
Date: 9 Feb 2016 07:42:51
Message: <56b9decb@news.povray.org>
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You may remember that in early 2014 I experimented with growing hair
using POV-Ray code (see image attached). I remember now that I did this
out of frustration with an apparent problem to convert Poser-generated
lines to tubes in Poseray's latest build. I need to investigate further
if this is: (1) a Poser problem (I currently am using Poser Pro 2014);
(2) an export problem from Poser to an .obj file; (3) a particular
Poseray problem. In the past, I did successfully convert Poser-generated
lines into tubes, so it must be a later issue.
Does anybody here possibly has met with identical problems? please let
me know.
--
Thomas
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Attachments:
Download 'hairplanting_test.png' (358 KB)
Preview of image 'hairplanting_test.png'
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Testing different Poseray versions with a beard/line test model from
2011 I know did work correctly, it appears that the /latest/ Poseray
version correctly converting lines to tubes is version 3_12_2, and
possibly 3_13_15_beta (there was a file loading problem but creating a
tubes conversion seems to work). Neither version 3_13_19 nor 3_13_23 do
any conversion. Those are the versions in my possession.
--
Thomas
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Further careful testing shows me definitely that Poseray does not
convert correctly from lines to tubes.
I shall contact FlyerX.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Further careful testing shows me definitely that Poseray does not
> convert correctly from lines to tubes.
>
> I shall contact FlyerX.
>
> --
> Thomas
Thanks to the bug report from Thomas, the issue should be fixed now. You can
download the new version from PoseRay's site:
https://sites.google.com/site/poseray/
It has some other small updates too.
regards,
FlyerX
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On 2/9/2016 7:42 AM, Thomas de Groot wrote:
> You may remember that in early 2014 I experimented with growing hair
> using POV-Ray code (see image attached).
I'm curious what you expected it to look like. It looks very dollish,
but what was the desired effect?
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dick balaska <dic### [at] buckosoftcom> wrote:
> On 2/9/2016 7:42 AM, Thomas de Groot wrote:
> > You may remember that in early 2014 I experimented with growing hair
> > using POV-Ray code (see image attached).
>
> I'm curious what you expected it to look like. It looks very dollish,
> but what was the desired effect?
I general I recommend against using dynamic hair with POV-Ray. It rarely looks
good. Trans-mapped hair looks fine but dynamic strand hair needs many more hairs
which need to be converted to tubes increasing the poly count massively. POV-Ray
also needs a better handling of the specular for strands to look better.
Post a reply to this message
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On 26-2-2016 3:10, FlyerX wrote:
> dick balaska <dic### [at] buckosoftcom> wrote:
>> On 2/9/2016 7:42 AM, Thomas de Groot wrote:
>>> You may remember that in early 2014 I experimented with growing hair
>>> using POV-Ray code (see image attached).
>>
>> I'm curious what you expected it to look like. It looks very dollish,
>> but what was the desired effect?
>
> I general I recommend against using dynamic hair with POV-Ray. It rarely looks
> good. Trans-mapped hair looks fine but dynamic strand hair needs many more hairs
> which need to be converted to tubes increasing the poly count massively. POV-Ray
> also needs a better handling of the specular for strands to look better.
>
I think there is latitude for experimentation here. The one example
where dynamic hair from Poser works rather well is with beards, if they
are short. Otherwise, I agree with FlyerX that it is better to use
trans-mapped hair for the time being.
--
Thomas
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