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I even have Blender installed. But I don't get the beginning
understanding. I find it in general too difficult, to learn to use
WYSIWYG editors. I code all my scenes by hand, and out of my head. Much
easier. SketchUp is kinda more like drawing and then making it 3D. But I
will try again with Blender.
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On 1/27/2016 7:55 PM, Sven Littkowski wrote:
> I even have Blender installed. But I don't get the beginning
> understanding. I find it in general too difficult, to learn to use
> WYSIWYG editors.
I remember that you have mentioned that before.
> I code all my scenes by hand, and out of my head. Much
> easier.
Not for me it's not. :(
> SketchUp is kinda more like drawing and then making it 3D. But I
> will try again with Blender.
>
Don't do it just because I suggest it. I'm concerned that unless you
become more than competent in UV mapping. Texturing a ginormous mesh
will be very hard.
Do you know about inkscape? Blender can take a 2D drawing done in
inkscape and extend it in the third dimension. I mean that it can take a
plan drawing and grow it upwards.
https://inkscape.org/en/
--
Regards
Stephen
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Le 16-01-27 06:35, Sven Littkowski a écrit :
> And I am happily rendering my spaceship at 17PPM. If I would render the
> entire spaceship, I would expect to watch the finished render image in
> somewhere in the 6th millennium AD...
>
PPM. That's not so bad compared to single digit PPH I got for a special
scene.
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On 1/27/2016 3:13 PM, Stephen wrote:
> Don't do it just because I suggest it. I'm concerned that unless you
> become more than competent in UV mapping. Texturing a ginormous mesh
> will be very hard.
> Do you know about inkscape? Blender can take a 2D drawing done in
> inkscape and extend it in the third dimension. I mean that it can take a
> plan drawing and grow it upwards.
> https://inkscape.org/en/
>
I wish POV-Ray had this feature.
Mike
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On 1/27/2016 9:40 PM, Mike Horvath wrote:
> On 1/27/2016 3:13 PM, Stephen wrote:
>> Don't do it just because I suggest it. I'm concerned that unless you
>> become more than competent in UV mapping. Texturing a ginormous mesh
>> will be very hard.
>> Do you know about inkscape? Blender can take a 2D drawing done in
>> inkscape and extend it in the third dimension. I mean that it can take a
>> plan drawing and grow it upwards.
>> https://inkscape.org/en/
>>
>
> I wish POV-Ray had this feature.
>
How about a height field, Mike?
That is similar and has more control of the height of the object.
Here is a signiture I did for an avatar a few years ago.
http://imgur.com/a/uPGFV#1
--
Regards
Stephen
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On 01/27/2016 05:14 PM, Stephen wrote:
> On 1/27/2016 9:40 PM, Mike Horvath wrote:
>> On 1/27/2016 3:13 PM, Stephen wrote:
>>> Do you know about inkscape? Blender can take a 2D drawing done in
>>> inkscape and extend it in the third dimension. I mean that it can take a
>>> plan drawing and grow it upwards.
>>> https://inkscape.org/en/
>>>
>>
>> I wish POV-Ray had this feature.
>>
>
> How about a height field, Mike?
> That is similar and has more control of the height of the object.
> Here is a signiture I did for an avatar a few years ago.
>
> http://imgur.com/a/uPGFV#1
>
Perhaps, Mike, I'm missing what you mean by your "wish" for 2d to 3d
extrusion, but in addition to the height field technique Stephen
mentions(1), Inkscape itself has a POV-Ray export to POV-Ray's 3d prism
object. The export worked OK(2) a couple years ago when I tried it and I
know Thomas has worked with it too for his Gancaloon project.
Maybe though, you want specifically a 2d to 3d-closed mesh on the fly?
Bill P.
(1) - Something similar to height_fields can be done with isosurfaces too.
(2) - I did see an issue with something like redundant points, which
caused POV-Ray no issue, but did trip up another program in which I
tried to use the bezier spline output.
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On 1/27/2016 11:01 PM, William F Pokorny wrote:
> Perhaps, Mike, I'm missing what you mean by your "wish" for 2d to 3d
> extrusion, but in addition to the height field technique Stephen
> mentions(1), Inkscape itself has a POV-Ray export to POV-Ray's 3d prism
> object. The export worked OK(2) a couple years ago when I tried it and I
> know Thomas has worked with it too for his Gancaloon project.
>
> Maybe though, you want specifically a 2d to 3d-closed mesh on the fly?
>
> Bill P.
>
> (1) - Something similar to height_fields can be done with isosurfaces too.
>
> (2) - I did see an issue with something like redundant points, which
> caused POV-Ray no issue, but did trip up another program in which I
> tried to use the bezier spline output.
Oh, I didn't know that about InkScape. I will have to try it out.
Mike
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On 27-1-2016 21:13, Stephen wrote:
> On 1/27/2016 7:55 PM, Sven Littkowski wrote:
>> I even have Blender installed. But I don't get the beginning
>> understanding. I find it in general too difficult, to learn to use
>> WYSIWYG editors.
>
> I remember that you have mentioned that before.
>
>> I code all my scenes by hand, and out of my head. Much
>> easier.
>
> Not for me it's not. :(
I am only partially able to do that and increasingly rely on external
modellers. The advantage of those is that you can be as precise as with
the POV-Ray coordinate system and model using their internal coordinates
as input. Blender - I agree - still puts me out (but I am not
persevering enough). Using Wings3D could be a good alternative?
http://www.wings3d.com/
>
>> SketchUp is kinda more like drawing and then making it 3D. But I
>> will try again with Blender.
>>
> Don't do it just because I suggest it. I'm concerned that unless you
> become more than competent in UV mapping. Texturing a ginormous mesh
> will be very hard.
> Do you know about inkscape? Blender can take a 2D drawing done in
> inkscape and extend it in the third dimension. I mean that it can take a
> plan drawing and grow it upwards.
> https://inkscape.org/en/
>
Inkscape is an excellent tool indeed!
--
Thomas
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Le 16-01-27 06:35, Sven Littkowski a écrit :
> And I am happily rendering my spaceship at 17PPM. If I would render the
> entire spaceship, I would expect to watch the finished render image in
> somewhere in the 6th millennium AD...
>
PPM. That's not so bad compared to single digit PPH I got for a special
scene.
Post a reply to this message
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Le 16-01-27 16:40, Mike Horvath a écrit :
> On 1/27/2016 3:13 PM, Stephen wrote:
>> Don't do it just because I suggest it. I'm concerned that unless you
>> become more than competent in UV mapping. Texturing a ginormous mesh
>> will be very hard.
>> Do you know about inkscape? Blender can take a 2D drawing done in
>> inkscape and extend it in the third dimension. I mean that it can take a
>> plan drawing and grow it upwards.
>> https://inkscape.org/en/
>>
>
> I wish POV-Ray had this feature.
>
>
> Mike
Looks suspiciously like a prism.
You define a shape, like you do for a poligon, on the x-z plane and
extrude it along the y axis to the hight you want.
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