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Le 16-01-27 16:40, Mike Horvath a écrit :
> On 1/27/2016 3:13 PM, Stephen wrote:
>> Don't do it just because I suggest it. I'm concerned that unless you
>> become more than competent in UV mapping. Texturing a ginormous mesh
>> will be very hard.
>> Do you know about inkscape? Blender can take a 2D drawing done in
>> inkscape and extend it in the third dimension. I mean that it can take a
>> plan drawing and grow it upwards.
>> https://inkscape.org/en/
>>
>
> I wish POV-Ray had this feature.
>
>
> Mike
Looks suspiciously like a prism.
You define a shape, like you do for a poligon, on the x-z plane and
extrude it along the y axis to the hight you want.
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