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From: Thomas de Groot
Subject: Saturn Ring - Second wip
Date: 13 Jan 2015 07:09:11
Message: <54b50ae7@news.povray.org>
I am starting a new thread with the next stage.

The ring material looks pretty good now. I changed its texture to darker 
hues and less specular in the knowledge that space photographs are 
always enhanced for public view. The universe is darker than it seems ;-)

Two moons: Titan to the right, Tethys to the left; correct size and 
distance; Titan hue is correct (taken from photograph); Tethys hue still 
provisional.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Saturn Ring - Second wip
Date: 13 Jan 2015 10:14:57
Message: <54b53671@news.povray.org>
And a view at altitude 10 km. I put Tethys and Titan a little bit higher 
than the plane of the ring for artistic reasons.

Note that the ring material is composed of two isosurfaces, one for the 
finer fraction (only a crackle function) and one for the coarser 
fraction. Additionally 3 million rocks form the coarsest fraction.

Isosurfaces'code:

//----------------------------------------------------------------------
//Isosurface for the finer ring elements (thanks to Christian Froeschlin)
#declare f_particles =
function(x,y,z) {
     0.8
   - f_crackle(400*x, 400*y, 400*z)
   + f_bozo(x*100, y*100, z*100)
   - f_waves(x*100+f_bozo(x*100,0,0), y*10+f_bozo(0,y*10,0), 
z*100+f_bozo(0,0,z*100))
}

#declare f_fineparticles =
function(x,y,z) {0.7 - f_crackle(x*800, y*800, z*800)}

intersection {
   union {
     isosurface {
       function {f_particles(x,y,z)}
       contained_by {
         box {<0.00, -0.5*0.01, -117581.00*0.001>, <117581.00*0.001, 
0.5*0.01, 117581.00*0.001>}
       }
       accuracy 0.0001
       max_gradient 1000
       texture {
         pigment {srgb <0.96, 0.96, 0.98>*0.75}
         finish {diffuse 0.8 specular 0.2 roughness 0.001}
       }
     }
     isosurface {
       function {f_fineparticles(x,y,z)}
       contained_by {
         box {<0.00, -0.4*0.01, -117581.00*0.001>, <117581.00*0.001, 
0.4*0.01, 117581.00*0.001>}
       }
       accuracy 0.0001
       max_gradient 1000
       texture {
         pigment {srgb <0.94, 0.94, 0.90>*0.5}
         finish {diffuse 0.8 specular 0.2 roughness 0.001}
       }
     }
   }
   difference {
     cylinder {<0, -1, 0>, <0, 1, 0>, 117580.00*0.001}
     cylinder {<0, -1.1, 0>, <0, 1.1, 0>, 92000.00*0.001}
   }
   hollow
}



-- 
Thomas


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From: MichaelJF
Subject: Re: Saturn Ring - Second wip
Date: 13 Jan 2015 16:10:01
Message: <web.54b58936bad62e5f5fbd3c230@news.povray.org>
Hi Thomas,

a very nice iso_surface indeed. IMO a bit to regular and there are no gaps.
Looking at a picture from Cassini I wonder where the different colors of the
rings come from. There are yellowish parts up to a certain degree of blue. May
be these colors are only due to perspective and reflections of the planet itself
since the rings consists of ice to the main part.

BTW: One of your parts looks a bit like an open mouthed (comic like) shark;-)
Interesting that the iso_surface functions produces such a nice artifact.

Best regards,
Michael


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From: Cousin Ricky
Subject: Re: Saturn Ring - Second wip
Date: 13 Jan 2015 18:46:00
Message: <54b5ae38$1@news.povray.org>
On 01/13/2015 05:08 PM, MichaelJF wrote:
> BTW: One of your parts looks a bit like an open mouthed (comic like) shark;-)
> Interesting that the iso_surface functions produces such a nice artifact.

I suspect that is an artifact of numerical accuracy.


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From: Thomas de Groot
Subject: Re: Saturn Ring - Second wip
Date: 14 Jan 2015 03:19:20
Message: <54b62688$1@news.povray.org>
On 13-1-2015 22:08, MichaelJF wrote:
>
> Hi Thomas,
>
> a very nice iso_surface indeed. IMO a bit to regular and there are no gaps.
> Looking at a picture from Cassini I wonder where the different colors of the
> rings come from. There are yellowish parts up to a certain degree of blue. May
> be these colors are only due to perspective and reflections of the planet itself
> since the rings consists of ice to the main part.

Thanks Michael. I can work a bit more on the regularity although when 
you see the Cassini images, the ring build up seems very regular 
overall. Gaps: Note that this is /only/ the B-ring! As I am travelling 
towards the Cassini Division (where the 'Mountains' are) the other rings 
are irrelevant. However, they are easy to add in the isosurface code 
with appropriate difference/union/intersection constructions, or 
individual isosurfaces of course as the rings have different densities.

The colours are indeed puzzling. I suppose they point to differences in 
composition or dust content in the rings. I have not (yet) added that 
but it should be easy to do as an additional semitransparent pigment 
over the ring.
.
>
> BTW: One of your parts looks a bit like an open mouthed (comic like) shark;-)
> Interesting that the iso_surface functions produces such a nice artifact.

I noticed too! Partly a perspective effect.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Saturn Ring - Second wip
Date: 17 Jan 2015 10:51:57
Message: <54ba851d@news.povray.org>
This would be a first view of the Ring 'mountains'. I guess they are 
composed of fine material temporarily swept out of their stable orbit by 
an invisible shepherd moon. As yet I have not found any scientific 
explication on the net. Filled with media they look better but cast no 
shadows; with a simple pigment the shadows show imperfections 
(supposedly epsilon value limits again).

All dimensions to scale, viewed from an altitude of 5km. Real dimensions 
scaled down a thousand times. Yadgar's skysphere in the background and 
the usual Tethys and Titan moons.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Saturn Ring - Second wip
Date: 19 Jan 2015 07:01:42
Message: <54bcf226@news.povray.org>
Somehow, this looks more like the real thing...

 From photographs, it is as if the perturbation takes the shape of a 
helicoidal flow of the ring material...

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Saturn Ring - Second wip
Date: 21 Jan 2015 10:06:10
Message: <54bfc062@news.povray.org>
A number of corrections further and some thoughts more.

I have reduced the thickness exaggeration of the ring to 100m instead of 
10m or less in reality. This is as far as I can go without breaking up 
the render, in particular the media. Accordingly, I have reduced the 
sizes of individual ring particles. Saturn reflects on the shadow sides 
of the particles.

The A ring is there beyond the Cassini division (not filled in yet) but 
is invisible as it is seen on the edge which is also in the shadow.

I am still not sure yet how I am going to fill-in the complex 
"propeller" features reaching up to 2.5 to 3km above the ring surface. I 
have more of those to build as patches towards the rim, and then we'll see.

Altitude of the camera: 5km above the ring.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Saturn Ring - Second wip
Date: 23 Jan 2015 07:07:38
Message: <54c2398a@news.povray.org>
Slow progress, still progress.

Additional rings (A ring beyond the Cassini Division to the right; C 
ring and D ring to the left); a wave density in the media to enhance the 
ring feature.

I have to see about the ring colours...

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Saturn Ring - Second wip / POV version 3.71
Date: 24 Jan 2015 10:40:30
Message: <54c3bcee@news.povray.org>
For different reasons, I have decided to use different ring thicknesses 
according to the views. Overviews - like this one - uses thicker rings 
than close ups. This implies also different ring parameters.

Here, the ring structure is conspicuously determined by the method 3 
scattering media with a wave density pattern. This last also uses a 
density map with real colours taken from a ring photograph. They are 
much subdued here, I guess because the ring particles are of a uniform 
texture ans should also bear the same pigment map pattern. Something I 
need to test.

My first image using alpha version 3.71, incorporating the new 
brilliance code in radiosity and in finish. However, settings are 
conservative so nothing really different is visible at present.

I wanted to test the non-linear gradients but was unable to make it 
work. From Clipka's note I assumed it should be added to the color or 
pigment map blocks but that gives an error, as also added to the pigment 
block. I need some guidance here.

-- 
Thomas


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