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After a long gestation and longer tweaking, at last I have a first wip
for my TC-RTC entry. I am proud to present to you Major Grubert, best
know I think to the French audience. His background can be viewed here:
http://en.wikipedia.org/wiki/Airtight_Garage
Most work to date went into the character of the Major, first creating
the person himself according to the sources, then modelling the dynamic
clothes based on conforming ones, and the other attributes (pith helmet
and bag). A lot remains to be done in scene building textures etc. The
present scene has two light sources as suns.
At this stage, comments are welcome.
Thomas
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Attachments:
Download 'major grubert.jpg' (192 KB)
Preview of image 'major grubert.jpg'
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Le 14-11-08 10:42, Thomas de Groot a écrit :
> After a long gestation and longer tweaking, at last I have a first wip
> for my TC-RTC entry. I am proud to present to you Major Grubert, best
> know I think to the French audience. His background can be viewed here:
> http://en.wikipedia.org/wiki/Airtight_Garage
>
> Most work to date went into the character of the Major, first creating
> the person himself according to the sources, then modelling the dynamic
> clothes based on conforming ones, and the other attributes (pith helmet
> and bag). A lot remains to be done in scene building textures etc. The
> present scene has two light sources as suns.
>
> At this stage, comments are welcome.
>
> Thomas
RUN up that lather for your life! That criter in the back may get up to
you in an heartbeat.
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On 8-11-2014 19:58, Alain wrote:
> RUN up that lather for your life! That criter in the back may get up to
> you in an heartbeat.
That's the idea ;-)
Thomas
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On Sat, 08 Nov 2014 17:42:12 +0200, Thomas de Groot <tho### [at] degrootorg>
wrote:
> After a long gestation and longer tweaking, at last I have a first wip
> for my TC-RTC entry. I am proud to present to you Major Grubert, best
> know I think to the French audience. His background can be viewed here:
> http://en.wikipedia.org/wiki/Airtight_Garage
>
> Most work to date went into the character of the Major, first creating
> the person himself according to the sources, then modelling the dynamic
> clothes based on conforming ones, and the other attributes (pith helmet
> and bag). A lot remains to be done in scene building textures etc. The
> present scene has two light sources as suns.
>
> At this stage, comments are welcome.
>
> Thomas
The contraposto seems exaggerated. I did a test by carrying a bag in my
hand in front of a mirror. The shoulder of the arm carrying the bag was
lower than the other. So I would suggest basically mirroring the figure
pose or putting the bag in the other hand.
--
-Nekar Xenos-
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On 9-11-2014 11:41, Nekar Xenos wrote:
> The contraposto seems exaggerated. I did a test by carrying a bag in my
> hand in front of a mirror. The shoulder of the arm carrying the bag was
> lower than the other. So I would suggest basically mirroring the figure
> pose or putting the bag in the other hand.
>
Yes, but...
If the bag is heavy, you will lift the carrying shoulder :-)
http://www.pinterest.com/pin/123637952244179749/
Thomas
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On Sun, 09 Nov 2014 14:14:53 +0200, Thomas de Groot <tho### [at] degrootorg>
wrote:
> On 9-11-2014 11:41, Nekar Xenos wrote:
>
>> The contraposto seems exaggerated. I did a test by carrying a bag in my
>> hand in front of a mirror. The shoulder of the arm carrying the bag was
>> lower than the other. So I would suggest basically mirroring the figure
>> pose or putting the bag in the other hand.
>>
>
> Yes, but...
>
> If the bag is heavy, you will lift the carrying shoulder :-)
>
> http://www.pinterest.com/pin/123637952244179749/
>
> Thomas
>
Ok, then you need to turn the shoulder a bit back and above the left leg
and bring the arm closer to the body as in the above example on pinterest.
Maybe also make the hips more parallel to the shoulders.
--
-Nekar Xenos-
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On Sat, 08 Nov 2014 20:58:09 +0200, Alain <kua### [at] videotronca> wrote:
>> After a long gestation and longer tweaking, at last I have a first wi
p
>> for my TC-RTC entry. I am proud to present to you Major Grubert, best
>> know I think to the French audience. His background can be viewed her
e:
>> http://en.wikipedia.org/wiki/Airtight_Garage
>>
>> Most work to date went into the character of the Major, first creatin
g
>> the person himself according to the sources, then modelling the dynam
ic
>> clothes based on conforming ones, and the other attributes (pith helm
et
>> and bag). A lot remains to be done in scene building textures etc. Th
e
>> present scene has two light sources as suns.
>>
>> At this stage, comments are welcome.
>>
>> Thomas
>
> RUN up that lather for your life! That criter in the back may get up t
o
> you in an heartbeat.
And hold your breath. That fog looks toxic.
I like the atmosohere.
--
-Nekar Xenos-
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On 9-11-2014 15:19, Nekar Xenos wrote:
> On Sun, 09 Nov 2014 14:14:53 +0200, Thomas de Groot <tho### [at] degrootorg>
> wrote:
>
>> On 9-11-2014 11:41, Nekar Xenos wrote:
>>
>>> The contraposto seems exaggerated. I did a test by carrying a bag in my
>>> hand in front of a mirror. The shoulder of the arm carrying the bag was
>>> lower than the other. So I would suggest basically mirroring the figure
>>> pose or putting the bag in the other hand.
>>>
>>
>> Yes, but...
>>
>> If the bag is heavy, you will lift the carrying shoulder :-)
>>
>> http://www.pinterest.com/pin/123637952244179749/
>>
>> Thomas
>>
>
> Ok, then you need to turn the shoulder a bit back and above the left leg
> and bring the arm closer to the body as in the above example on
> pinterest. Maybe also make the hips more parallel to the shoulders.
>
Hmm... The shoulder could be a bit more to the back indeed; the arm
closer to the body is hardly possible because of the volume of the bag
which is now (almost) touching the leg, well, it can be done a bit more
maybe; shoulder- and hip lines: no. I want to keep them counter-rotated
for a more tense and dynamic pose.
Thomas
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> At this stage, comments are welcome.
Hi Thomas,
A good start, the character looks excellent and I really like the atmosperic
effects with the sky/sun/fog and the snake like creature off in the distant.
I am not familiar with this character or story, who is the that at the bottom of
the other ladder? Also do the other two ladders have missing rung's or is that
an issue with the render?
Not sure what else you are planning for this but the obvious thing for
improvement is the ground texture and some further detail to be added in the
foreground to make the scene more interesting but I like the current
ladder/tunnel going further down.
Look forward to seeing further changes to this one.
Sean
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On 10-11-2014 12:17, s.day wrote:
> A good start, the character looks excellent and I really like the atmosperic
> effects with the sky/sun/fog and the snake like creature off in the distant.
Thanks Sean.
>
> I am not familiar with this character or story, who is the that at the bottom of
> the other ladder? Also do the other two ladders have missing rung's or is that
> an issue with the render?
For the time being, a stand-in. Missing rungs is a render issue. This is
improved with stochastic rendering, although render time is much
increased. I still have to experiment for the best balance.
The story is independent of any from the original stories, I try to
incorporate my story into its universe.
Does the choice of scene attributes ring a bell? ;-)
>
> Not sure what else you are planning for this but the obvious thing for
> improvement is the ground texture and some further detail to be added in the
> foreground to make the scene more interesting but I like the current
> ladder/tunnel going further down.
The ground texture itself will not really be changed. It is supposed to
be related to so-called 'patterned grounds' in periglacial areas.
However, I have now added rocks etc. Maybe more is needed...
Thomas
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