|
|
|
|
|
|
| |
| |
|
|
From: Greg M Johnson
Subject: Texture map not handling finishes properly?
Date: 2 Jul 2004 22:36:16
Message: <40e61ba0@news.povray.org>
|
|
|
| |
| |
|
|
I have a character where the head gets a "skintext" skin texture. The neck
gets a gradient y pattern, which is supposed to demarcate between a black
ring at the bottom (end of costume) and the start of the exposed flesh.
Note how the finish is "wrong" over the exposed neck.
Am I doing something wrong or this this a problem?
// relevant code pasted
#declare masktext=texture{pigment {rgb 0.1} finish {phong 2}}
#declare skintext= texture{
pigment{skinpig}
finish{ambient skin_amb diffuse 0.69 specular 0.1
roughness 0.5 phong 0.1 phong_size 7 metallic 1 }
normal{granite 0.07 scale 0.1}
}
#declare necktext=texture{
gradient y
texture_map{
[0.5 skintext scale 1/40]
[0.5 masktext scale 1/40]
}
scale 40 translate 2*y
}
Post a reply to this message
Attachments:
Download 'mimeredo21123.JPG' (149 KB)
Preview of image 'mimeredo21123.JPG'
|
|
| |
| |
|
|
From: Jeremy M Praay
Subject: Re: Texture map not handling finishes properly?
Date: 2 Jul 2004 22:54:02
Message: <40e61fca$1@news.povray.org>
|
|
|
| |
| |
|
|
"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:40e61ba0@news.povray.org...
> I have a character where the head gets a "skintext" skin texture. The
neck
> gets a gradient y pattern, which is supposed to demarcate between a black
> ring at the bottom (end of costume) and the start of the exposed flesh.
>
> Note how the finish is "wrong" over the exposed neck.
>
> Am I doing something wrong or this this a problem?
>
>
> // relevant code pasted
>
> #declare masktext=texture{pigment {rgb 0.1} finish {phong 2}}
>
> #declare skintext= texture{
> pigment{skinpig}
> finish{ambient skin_amb diffuse 0.69 specular
0.1
> roughness 0.5 phong 0.1 phong_size 7 metallic 1 }
> normal{granite 0.07 scale 0.1}
> }
>
> #declare necktext=texture{
> gradient y
> texture_map{
> [0.5 skintext scale 1/40]
> [0.5 masktext scale 1/40]
> }
> scale 40 translate 2*y
>
> }
>
Perhaps I'm way off the mark, but generally I would say something like:
[0.50000 skintext scale 1/40]
[0.50001 masktext scale 1/40]
I'm not sure if that helps at all.
--
Jeremy
www.beantoad.com
Post a reply to this message
|
|
| |
| |
|
|
From: Greg M Johnson
Subject: Re: Texture map not handling finishes properly?
Date: 2 Jul 2004 23:05:32
Message: <40e6227c@news.povray.org>
|
|
|
| |
| |
|
|
Thanks but i) I think my original is a preferred and acceptable usage and
ii) making that change didn't fix the problem. Thanks anyway.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
this image is just shouting to me : "PLAY with me"
do you mind if I do??
thanx in advance
juliette
www.bodhi-creations.com
"Greg M. Johnson" <gregj;-)565### [at] aolcom> schreef in bericht
news:40e61ba0@news.povray.org...
> I have a character where the head gets a "skintext" skin texture. The
neck
> gets a gradient y pattern, which is supposed to demarcate between a black
> ring at the bottom (end of costume) and the start of the exposed flesh.
>
> Note how the finish is "wrong" over the exposed neck.
>
> Am I doing something wrong or this this a problem?
>
>
> // relevant code pasted
>
> #declare masktext=texture{pigment {rgb 0.1} finish {phong 2}}
>
> #declare skintext= texture{
> pigment{skinpig}
> finish{ambient skin_amb diffuse 0.69 specular
0.1
> roughness 0.5 phong 0.1 phong_size 7 metallic 1 }
> normal{granite 0.07 scale 0.1}
> }
>
> #declare necktext=texture{
> gradient y
> texture_map{
> [0.5 skintext scale 1/40]
> [0.5 masktext scale 1/40]
> }
> scale 40 translate 2*y
>
> }
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
From: Greg M Johnson
Subject: Re: Texture map not handling finishes properly?
Date: 3 Jul 2004 12:53:22
Message: <40e6e482$1@news.povray.org>
|
|
|
| |
| |
|
|
Well, can you show me an example of what you mean?
"juliette" <me### [at] nothomecom> wrote in message
news:40e6c32f$1@news.povray.org...
> this image is just shouting to me : "PLAY with me"
> do you mind if I do??
> thanx in advance
> juliette
> www.bodhi-creations.com
>
Post a reply to this message
|
|
| |
| |
|
|
From: gonzo
Subject: Re: Texture map not handling finishes properly?
Date: 3 Jul 2004 15:33:31
Message: <40e70a0b@news.povray.org>
|
|
|
| |
| |
|
|
Greg M. Johnson wrote:
> I have a character where the head gets a "skintext" skin texture. The neck
> gets a gradient y pattern, which is supposed to demarcate between a black
> ring at the bottom (end of costume) and the start of the exposed flesh.
>
> Note how the finish is "wrong" over the exposed neck.
>
> Am I doing something wrong or this this a problem?
Your model is made of blobs, correct? Is the texture applied to the
blob components, or to the whole blob?
I get no problem with the texture mapping when applying it to a sphere
or cylinder, so I suspect your problem is in how textures apply to blobs.
RG
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
gonzo wrote:
<snip>
> I get no problem with the texture mapping when applying it to a sphere
> or cylinder, so I suspect your problem is in how textures apply to blobs.
>
> RG
Yes, it looks exactly like classic blob texture blending...... when one
blob component uses a different texture, and that texture is
interpolated smoothly to the next blob component's texture.....
-Sam
Post a reply to this message
|
|
| |
| |
|
|
From: juliette
Subject: Re: Texture map not handling finishes properly?
Date: 3 Jul 2004 17:20:04
Message: <40e72304@news.povray.org>
|
|
|
| |
| |
|
|
"Greg M. Johnson" <gregj;-)565### [at] aolcom> schreef in bericht
news:40e6e482$1@news.povray.org...
> Well, can you show me an example of what you mean?
> "juliette" <me### [at] nothomecom> wrote in message
> news:40e6c32f$1@news.povray.org...
> > this image is just shouting to me : "PLAY with me"
> > do you mind if I do??
> > thanx in advance
> > juliette
> > www.bodhi-creations.com
> >
>
>
Post a reply to this message
Attachments:
Download 'iso-8859-1' (2 KB)
|
|
| |
| |
|
|
From: Greg M Johnson
Subject: Re: Texture map not handling finishes properly?
Date: 3 Jul 2004 20:34:22
Message: <40e7508e$1@news.povray.org>
|
|
|
| |
| |
|
|
okay. have fun.
Post a reply to this message
Attachments:
Download 'iso-8859-1' (1 KB)
|
|
| |
| |
|
|
From: Greg M Johnson
Subject: Re: Texture map not handling finishes properly?
Date: 3 Jul 2004 21:48:57
Message: <40e76209$1@news.povray.org>
|
|
|
| |
| |
|
|
Welllllll, I just tried a reduced code on both a blob cylinder and classic
cylinder, and it behaves as it should. Perhaps there's a code bug in the
construction of my character somewhere. Thanks for checking, guys.
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:40E### [at] hotmailcom...
> gonzo wrote:
> <snip>
>
> > I get no problem with the texture mapping when applying it to a sphere
> > or cylinder, so I suspect your problem is in how textures apply to
blobs.
> >
> > RG
>
>
> Yes, it looks exactly like classic blob texture blending...... when one
> blob component uses a different texture, and that texture is
> interpolated smoothly to the next blob component's texture.....
>
> -Sam
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |