"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:40e61ba0@news.povray.org...
> I have a character where the head gets a "skintext" skin texture. The
neck
> gets a gradient y pattern, which is supposed to demarcate between a black
> ring at the bottom (end of costume) and the start of the exposed flesh.
>
> Note how the finish is "wrong" over the exposed neck.
>
> Am I doing something wrong or this this a problem?
>
>
> // relevant code pasted
>
> #declare masktext=texture{pigment {rgb 0.1} finish {phong 2}}
>
> #declare skintext= texture{
> pigment{skinpig}
> finish{ambient skin_amb diffuse 0.69 specular
0.1
> roughness 0.5 phong 0.1 phong_size 7 metallic 1 }
> normal{granite 0.07 scale 0.1}
> }
>
> #declare necktext=texture{
> gradient y
> texture_map{
> [0.5 skintext scale 1/40]
> [0.5 masktext scale 1/40]
> }
> scale 40 translate 2*y
>
> }
>
Perhaps I'm way off the mark, but generally I would say something like:
[0.50000 skintext scale 1/40]
[0.50001 masktext scale 1/40]
I'm not sure if that helps at all.
--
Jeremy
www.beantoad.com
Post a reply to this message
|