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Greg M. Johnson wrote:
> I have a character where the head gets a "skintext" skin texture. The neck
> gets a gradient y pattern, which is supposed to demarcate between a black
> ring at the bottom (end of costume) and the start of the exposed flesh.
>
> Note how the finish is "wrong" over the exposed neck.
>
> Am I doing something wrong or this this a problem?
Your model is made of blobs, correct? Is the texture applied to the
blob components, or to the whole blob?
I get no problem with the texture mapping when applying it to a sphere
or cylinder, so I suspect your problem is in how textures apply to blobs.
RG
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