POV-Ray : Newsgroups : povray.binaries.images : Texture map not handling finishes properly? : Re: Texture map not handling finishes properly? Server Time
7 Nov 2024 17:30:49 EST (-0500)
  Re: Texture map not handling finishes properly?  
From: gonzo
Date: 3 Jul 2004 15:33:31
Message: <40e70a0b@news.povray.org>
Greg M. Johnson wrote:
> I have a character where the head gets a "skintext" skin texture.  The neck
> gets a gradient y pattern, which is supposed to demarcate between a black
> ring at the bottom (end of costume) and the start of the exposed flesh.
> 
> Note how the finish is "wrong" over the exposed neck.
> 
> Am I doing something wrong or this this a problem?

Your model is made of blobs, correct?  Is the texture applied to the 
blob components, or to the whole blob?

I get no problem with the texture mapping when applying it to a sphere 
or cylinder, so I suspect your problem is in how textures apply to blobs.

RG


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