POV-Ray : Newsgroups : povray.binaries.images : Texture map not handling finishes properly? : Re: Texture map not handling finishes properly? Server Time
7 Nov 2024 17:28:45 EST (-0500)
  Re: Texture map not handling finishes properly?  
From: Greg M  Johnson
Date: 3 Jul 2004 21:48:57
Message: <40e76209$1@news.povray.org>
Welllllll,   I just tried a reduced code on both a blob cylinder and classic
cylinder, and it behaves as it should.  Perhaps there's a code bug in the
construction of my character somewhere.   Thanks for checking, guys.


"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:40E### [at] hotmailcom...
> gonzo wrote:
> <snip>
>
> > I get no problem with the texture mapping when applying it to a sphere
> > or cylinder, so I suspect your problem is in how textures apply to
blobs.
> >
> > RG
>
>
> Yes, it looks exactly like classic blob texture blending...... when one
> blob component uses a different texture, and that texture is
> interpolated smoothly to the next blob component's texture.....
>
> -Sam
>
>
>


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