yesbird <sya### [at] gmail com> wrote:
> Working on a data converter from ZBrush's GoZ to Povray's mesh2 format
> I found that GoZ does not contain normal vectors, so all mesh renderings
> are flat. Is there some ready-to-use code or utility for normal vectors
> calculation for meshes ?
>
> Present mesh2 example is attached.
> --
> YB
Interested if there is one, but meanwhile you could import your pov file into
Blender using POV@Ble (https://extensions.blender.org/add-ons/povable) and
re-export pov file after using the shade smooth command from Object menu
(https://docs.blender.org/manual/en/2.91/scene_layout/object/editing/shading.html).
If anything goes wrong it now has its own issue tracker, and reporting any
trouble may help these to get priority over other issues or regressions.
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