POV-Ray : Newsgroups : povray.advanced-users : Calculating normal vectors for meshes : Re: Calculating normal vectors for meshes Server Time
30 Mar 2025 07:23:55 EDT (-0400)
  Re: Calculating normal vectors for meshes  
From: Mr
Date: 14 Mar 2025 08:30:00
Message: <web.67d420b9dd89838f16086ed06830a892@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> Working on a data converter from ZBrush's GoZ to Povray's mesh2 format
> I found that GoZ does not contain normal vectors, so all mesh renderings
> are flat. Is there some ready-to-use code or utility for normal vectors
> calculation for meshes ?
>
> Present mesh2 example is attached.
> --
> YB

Interested if there is one, but meanwhile you could import your pov file into
Blender using POV@Ble (https://extensions.blender.org/add-ons/povable) and
re-export pov file after using the shade smooth command from Object menu
(https://docs.blender.org/manual/en/2.91/scene_layout/object/editing/shading.html).
If anything goes wrong it now has its own issue tracker, and reporting any
trouble may help these to get priority over other issues or regressions.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.