POV-Ray : Newsgroups : povray.advanced-users : Smooth, continuous Bezier splines (again) : Re: Smooth, continuous Bezier splines (again) Server Time
5 Feb 2025 15:12:45 EST (-0500)
  Re: Smooth, continuous Bezier splines (again)  
From: ingo
Date: 30 Jan 2025 10:10:00
Message: <web.679b962a96675d9f17bac71e8ffb8ce3@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:

>
> "What does Fn_RabbitHole () do?  I can't find it in the docs . . ."

Dig. Dig deeper.


Yes, SDL is slow when one cannot use functions. This is why I implemented the
meshmakermacros and the curves in Nim, but have not married them.

https://gist.github.com/ingoogni/490d2d50710bab4fe5e689714e9ef287

for mesh it is easy, generate and use, for splines it realy depends on the use,

ingo


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