POV-Ray : Newsgroups : povray.advanced-users : Speeding up (or faking) scattering media : Re: Speeding up (or faking) scattering media Server Time
20 May 2024 07:36:59 EDT (-0400)
  Re: Speeding up (or faking) scattering media  
From: Bald Eagle
Date: 20 Jun 2023 19:20:00
Message: <web.649233fa3f9195661f9dae3025979125@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> I found this:
> https://www.shadertoy.com/view/lljGDt
>
> which seems to be the best of a 10-15 min search.

Since it's a shader, it all needs to be converted into functions, and then
rendered as a pigment pattern that controls an average texture.

That took a little bit to make a little 200-line scene, and winnow out all the
stupid trivial mistakes.

I suppose I ought to animate it to see what that looks like....


Post a reply to this message


Attachments:
Download 'lightraytest.png' (282 KB)

Preview of image 'lightraytest.png'
lightraytest.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.