"Bald Eagle" <cre### [at] netscapenet> wrote:
> I found this:
> https://www.shadertoy.com/view/lljGDt
>
> which seems to be the best of a 10-15 min search.
Since it's a shader, it all needs to be converted into functions, and then
rendered as a pigment pattern that controls an average texture.
That took a little bit to make a little 200-line scene, and winnow out all the
stupid trivial mistakes.
I suppose I ought to animate it to see what that looks like....
Post a reply to this message
Attachments:
Download 'lightraytest.png' (282 KB)
Preview of image 'lightraytest.png'
|